We study the computational complexity of the Buttons Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for C=2 colors but polytime solvable for C=1 . Similarly the game is NP-complete if every color is used by at most F=4 buttons but polytime solvable for Fbackslashle 3 . We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
© 2020 Information Processing Society of Japan. We analyze the computational complexity of several n...
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards...
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds wi...
We study the computational complexity of the Buttons & Scissors game and obtain sharp thresholds wit...
Two Dots is a popular single-player puzzle video game for iOS and Android. A level of this game cons...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two...
© Jeffrey Bosboom, Erik D. Demaine, and Mikhail Rudoy; licensed under Creative Commons License CC-BY...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We consider two variants of orthogonal colouring games on graphs. In these games, two players altern...
We consider the sabotage game presented by van Benthem in an essay on the occasion of Jorg Siekmann...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
© 2020 Information Processing Society of Japan. We analyze the computational complexity of several n...
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards...
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds wi...
We study the computational complexity of the Buttons & Scissors game and obtain sharp thresholds wit...
Two Dots is a popular single-player puzzle video game for iOS and Android. A level of this game cons...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two...
© Jeffrey Bosboom, Erik D. Demaine, and Mikhail Rudoy; licensed under Creative Commons License CC-BY...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We consider two variants of orthogonal colouring games on graphs. In these games, two players altern...
We consider the sabotage game presented by van Benthem in an essay on the occasion of Jorg Siekmann...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
© 2020 Information Processing Society of Japan. We analyze the computational complexity of several n...
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards...