We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning
The use of portable devices to explore informal learning environments has recently exposed museums t...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
This article presents a qualitative analysis of family interaction around digital interactive tablet...
We discuss three design strategies for improving the quality of social interaction and learning with...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...
This paper examines the current state of museum guide technologies and applications in order to deve...
This paper examines the current state of museum guide technologies and applications in order to deve...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
During a museum visit, social interaction can improve intellectual, social, personal and cultural de...
Learning is social in nature and takes place across many contexts (e.g., Bandura & Walters, 1963; La...
This paper presents a qualitative analysis of family interaction around digital tabletop exhibits in...
[[abstract]] Visiting museums is an extensive and systematical form of informal learning. Many issu...
Museums offer an ideal environment for informal cultural learning, particularly for young visitors b...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
This article presents a qualitative analysis of family interaction around digital interactive tablet...
We discuss three design strategies for improving the quality of social interaction and learning with...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...
This paper examines the current state of museum guide technologies and applications in order to deve...
This paper examines the current state of museum guide technologies and applications in order to deve...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
During a museum visit, social interaction can improve intellectual, social, personal and cultural de...
Learning is social in nature and takes place across many contexts (e.g., Bandura & Walters, 1963; La...
This paper presents a qualitative analysis of family interaction around digital tabletop exhibits in...
[[abstract]] Visiting museums is an extensive and systematical form of informal learning. Many issu...
Museums offer an ideal environment for informal cultural learning, particularly for young visitors b...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
This article presents a qualitative analysis of family interaction around digital interactive tablet...