The research presented in this thesis explores the use of consumer virtual reality technology for training, comparing its validity to more traditional training formats. The need to evaluate the effectiveness of training in virtual environments is critical as a wider audience gains access to an array of emerging virtual reality consumer devices. Training is an obvious use case for these devices. This is motivated by the well-known success of domain-specific training simulators, the ability to train in safe, controlled environments and the potential to launch training programs when the physical components required to complete a task are not readily available. In this thesis, we present four user studies that aim to compare the effectiveness o...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
important for business, education, and entertainment, therefore VR technology have been applied for ...
Thesis (Ph.D.)--Wichita State University, Dept. of Psychology, College of Liberal Arts and Sciences....
Personal Virtual Environments display promise as training devices for many areas such as assembly/di...
Virtual reality is now being used throughout various sectors. It is a tool which is being increasing...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
Research showed that immersive technologies can significantly improve the design process. However, i...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mai...
This thesis presents a set of experimental studies to understand the benefits of utilising architect...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
important for business, education, and entertainment, therefore VR technology have been applied for ...
Thesis (Ph.D.)--Wichita State University, Dept. of Psychology, College of Liberal Arts and Sciences....
Personal Virtual Environments display promise as training devices for many areas such as assembly/di...
Virtual reality is now being used throughout various sectors. It is a tool which is being increasing...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
Research showed that immersive technologies can significantly improve the design process. However, i...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mai...
This thesis presents a set of experimental studies to understand the benefits of utilising architect...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
important for business, education, and entertainment, therefore VR technology have been applied for ...