The paper presents an overview of Quality of Service (QoS) definitions, and reviews approaches to identifying quality requirements for audio and video quality in the context of novel multimedia services. We advocate an approach that maximizes ecological validity. It is important to recruit participants from the expected user population, create realistic tasks and using real material, and use an assessment method that creates minimal load on study participants. Finally, it is important to replicate all physical factors that affect quality in the eventual context of use. We present an example of how we apply this approach to identifying video quality requirements for mobile TV viewing
The paper presents different no reference (NR) objective metrics addressing the most important artef...
It was once thought that high Quality of Service (QoS) performance solves recurrent problems of lowq...
Quality of experience (QoE) is the perceptual quality of service (QoS) from the users' perspective. ...
The paper presents an overview of Quality of Service (QoS) definitions, and reviews approaches to id...
Subjective quality evaluation is used to optimize the produced audiovisual quality from fundamental ...
Entertainment and multimedia are the key functionalities in emerging mobile markets. The ability to ...
This chapter discusses the various issues that surround the development stage of mobile TV services....
This paper discusses results from an exploratory study in which Quality of Experience aspects relate...
Multimedia services like television programs and live streaming of mobile videos can be delivered to...
Multimedia services like television programs and live streaming of mobile videos can be delivered to...
The ever growing bandwidth in access networks, in combination with IPTV and video on demand (VoD) of...
PhD (Computer Science), North-West University, Mafikeng CampusQuality of Experience (QoE) is a proto...
Audiovisual quality is an important factor in acceptance and success of new mobile services such as ...
The new technology of mobile communication has provided nutritious soil for the growth of mobile ser...
The proliferation of multimedia technology and services in today's world provide ample research scop...
The paper presents different no reference (NR) objective metrics addressing the most important artef...
It was once thought that high Quality of Service (QoS) performance solves recurrent problems of lowq...
Quality of experience (QoE) is the perceptual quality of service (QoS) from the users' perspective. ...
The paper presents an overview of Quality of Service (QoS) definitions, and reviews approaches to id...
Subjective quality evaluation is used to optimize the produced audiovisual quality from fundamental ...
Entertainment and multimedia are the key functionalities in emerging mobile markets. The ability to ...
This chapter discusses the various issues that surround the development stage of mobile TV services....
This paper discusses results from an exploratory study in which Quality of Experience aspects relate...
Multimedia services like television programs and live streaming of mobile videos can be delivered to...
Multimedia services like television programs and live streaming of mobile videos can be delivered to...
The ever growing bandwidth in access networks, in combination with IPTV and video on demand (VoD) of...
PhD (Computer Science), North-West University, Mafikeng CampusQuality of Experience (QoE) is a proto...
Audiovisual quality is an important factor in acceptance and success of new mobile services such as ...
The new technology of mobile communication has provided nutritious soil for the growth of mobile ser...
The proliferation of multimedia technology and services in today's world provide ample research scop...
The paper presents different no reference (NR) objective metrics addressing the most important artef...
It was once thought that high Quality of Service (QoS) performance solves recurrent problems of lowq...
Quality of experience (QoE) is the perceptual quality of service (QoS) from the users' perspective. ...