Throughout this chapter, the focus is on the importance of children’s agency in their use of Internet of Toys (IoToys). We think about children’s capabilities as part of digitally mediated eco-communities. Informed by the socio-ecological model, children’s, practitioners’ and parents’ dispositions helped contextualise the factors that shape children’s use of IoToys. We provide the following key messages throughout the chapter: 1.A discussion of passivity or empowerment as part of children’s digital lives with IoToys, in line with Craft’s (2013) work. 2.A reanalysis of perceptions of childhood in the digital age, linking to the sociological models of childhood and the role of children as competent and agentic. 3.An account of socio-ecologica...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
Age-old debates on children’s encounters with media technologies reveal a long, fractured and conten...
This paper investigates how young children experience digital advertising platforms. Specifically, i...
This article presents findings from an ongoing international study of children’s use of Internet-con...
This paper explores children’s everyday ecologies with internet-connected toys, to present a rich ov...
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. ...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...
This article outlines an ecological framework for describing children’s social experiences during di...
This paper presents findings from an on-going international study of early childhood educators’ and ...
This is an Accepted Manuscript of an article published by Taylor & Francis in the European Early Chi...
The Internet of Toys (IoToys) refers to the small subset of the Internet of Things often marketed to...
Digital technologies as part of young children’s lives – from birth to eight years old - have been a...
Background: The study that is reported in this paper focuses on an exploration of the role and natu...
What does children’s play look like in the smart toy era? What conceptual frameworks help make sense...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
Age-old debates on children’s encounters with media technologies reveal a long, fractured and conten...
This paper investigates how young children experience digital advertising platforms. Specifically, i...
This article presents findings from an ongoing international study of children’s use of Internet-con...
This paper explores children’s everyday ecologies with internet-connected toys, to present a rich ov...
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. ...
The Internet of Toys (IoToys) is part of the growing world of the Internet of Things (IoT). While ce...
This article outlines an ecological framework for describing children’s social experiences during di...
This paper presents findings from an on-going international study of early childhood educators’ and ...
This is an Accepted Manuscript of an article published by Taylor & Francis in the European Early Chi...
The Internet of Toys (IoToys) refers to the small subset of the Internet of Things often marketed to...
Digital technologies as part of young children’s lives – from birth to eight years old - have been a...
Background: The study that is reported in this paper focuses on an exploration of the role and natu...
What does children’s play look like in the smart toy era? What conceptual frameworks help make sense...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
This introduction aims to contextualise The Internet of Toys (IoToys) within the tradition of media ...
Age-old debates on children’s encounters with media technologies reveal a long, fractured and conten...
This paper investigates how young children experience digital advertising platforms. Specifically, i...