Our memories can be precious, but they can also be flawed, changed over time to reflect what we want them to be. Nostalgia and reality can be confused. However, machines do not have these problems, or do they? This paper sets out a few examples of preserved vintage media artworks which have been re-created or re-imagined and re-exhibited, most of which the author has first-hand experience of. Issues of authenticity, perceptions by the artist and curators and the effects of modern technology on the work will be discussed. Notions of conservation and enforced compromises will also be addressed due to the problems of technological obsolescence and also the degradation of the original work itself. At the time, the practitioners never really con...
It is a curious characteristic of mankind to both revere and revile the use of technology within art...
The Archive is an installation that considers the human brain’s potential to distort memory over tim...
The preservation and exhibition of computer and new media artworks is affected by the necessity to p...
Our memories can be precious, but they can also be flawed, changed over time to reflect what we want...
Artists began using video in the mid 1960s when the technology was in its infancy. This became even ...
As inherently changeable artworks, computer-based installations are amongst the most demanding when ...
This research takes Hito Steyerl’s (2009) conception of the ‘poor image’ and conflates it with the m...
Archiving the Archive is an exploration of the changing ways we hold our memories through media. As ...
Video art is a continually developing practice that evolves alongside ever changing technological ad...
Computer-based art has evolved considerably since the first implementation of computer graphics in t...
How will our increasingly digital civilization persist beyond our lifetimes? Audio and videotapes de...
The drawings for this exhibition are hand tracings of distressed film stock from early silent cinema...
The convergence of technology and aesthetics has brought about a multitude of innovative artworks b...
The machine, over the course of the 20th century, progressively integrated itself into all fields of...
How will our increasingly digital civilization persist beyond our lifetimes? Audio and videotapes de...
It is a curious characteristic of mankind to both revere and revile the use of technology within art...
The Archive is an installation that considers the human brain’s potential to distort memory over tim...
The preservation and exhibition of computer and new media artworks is affected by the necessity to p...
Our memories can be precious, but they can also be flawed, changed over time to reflect what we want...
Artists began using video in the mid 1960s when the technology was in its infancy. This became even ...
As inherently changeable artworks, computer-based installations are amongst the most demanding when ...
This research takes Hito Steyerl’s (2009) conception of the ‘poor image’ and conflates it with the m...
Archiving the Archive is an exploration of the changing ways we hold our memories through media. As ...
Video art is a continually developing practice that evolves alongside ever changing technological ad...
Computer-based art has evolved considerably since the first implementation of computer graphics in t...
How will our increasingly digital civilization persist beyond our lifetimes? Audio and videotapes de...
The drawings for this exhibition are hand tracings of distressed film stock from early silent cinema...
The convergence of technology and aesthetics has brought about a multitude of innovative artworks b...
The machine, over the course of the 20th century, progressively integrated itself into all fields of...
How will our increasingly digital civilization persist beyond our lifetimes? Audio and videotapes de...
It is a curious characteristic of mankind to both revere and revile the use of technology within art...
The Archive is an installation that considers the human brain’s potential to distort memory over tim...
The preservation and exhibition of computer and new media artworks is affected by the necessity to p...