For children to yield greater mental performance abilities in real world settings, training approaches should offer practice in problems which have an affective component requiring social interactions, and be motivating over a sustained period. Current cognitive training games often overlook the important relationship between cognition and emotion, characterised by ‘hot executive function’, and correlated with fundamental academic and life outcomes. Here, we present robust qualitative evidence from a case study which documents the social relationships, motivation and engagement of a class of ten-year-old children who used an active smartphone cognitive training game called BrainQuest in their physical education lessons over a period of 5 we...
There is great interest in leveraging video games to improve student engagement and motivation. Howe...
Working memory capacity has been found to be impaired in adolescents with various psychological prob...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Executive function (EF) comprises a series of interrelated cognitive and self-regulatory skills whi...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that c...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
Cognitive training is not always effective. This is also the case for the form of cognitive training...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
Cognitive training often utilizes game-like motivational features to keep participants engaged. It i...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
There is great interest in leveraging video games to improve student engagement and motivation. Howe...
Working memory capacity has been found to be impaired in adolescents with various psychological prob...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Executive function (EF) comprises a series of interrelated cognitive and self-regulatory skills whi...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that c...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
Cognitive training is not always effective. This is also the case for the form of cognitive training...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
Cognitive training often utilizes game-like motivational features to keep participants engaged. It i...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
There is great interest in leveraging video games to improve student engagement and motivation. Howe...
Working memory capacity has been found to be impaired in adolescents with various psychological prob...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...