Propose/Aim: The aim of this thesis is to examine the professional role of the Community Manager working for gaming companies. The thesis will examine which background and previous experience a Community Manager should have and the tasks included in the assignment to see how this new role can contribute to the development of gaming companies. Material/Method: The method used in this study is of a qualitative character. The data has been gathered through e-mail interviews with five people working as Community Managers in the gaming business and in addition, through a textual analysis of five job advertisements. The results were analyzed on the basis of carefully selected theories in the field of strategic communication. Main results: The mai...
The aim of this study is to recognize recruiting methods, tools and practices in game development in...
Author: Greenberg Miriam Title of the Publication: A Study of Community Engagement on Discord for G...
Part 13: Mining Approaches in Collaborative NetworksInternational audienceThis paper has as its obje...
The video game industry has developed into a multibillion dollar industry. As the rise of social med...
Globalization and technical change have had a significant impact on work in the cultural industries....
This chapter examines the recruitment, work and identity of community managers in online games. Comm...
After many years of growth in turnover the video-game industry in Finland has become more stable in ...
The purpose of this Master's thesis is to investigate how mobile game companies are trying to use th...
Fruto de la expansión del software social, las empresas necesitan desarrollar estrategias que facili...
U današnjem užurbanom svijetu veliku ulogu ima Internet. Internet se smatra platformom koja omogućuj...
Community management jedna je od novijih grana odnosa s javnošću te je kao takva trenutno od velikog...
In this thesis, the author shares how different types of games have different kinds of communities w...
Katedra marketingové komunikace a public relationsDepartment of Marketing Communication and Public R...
Video games have grown into a multibillion dollar industry and is expected to exceed 118 billion dol...
La proliferación de ofertas de empleo solicitando community managers y la multiplicación de cursos ...
The aim of this study is to recognize recruiting methods, tools and practices in game development in...
Author: Greenberg Miriam Title of the Publication: A Study of Community Engagement on Discord for G...
Part 13: Mining Approaches in Collaborative NetworksInternational audienceThis paper has as its obje...
The video game industry has developed into a multibillion dollar industry. As the rise of social med...
Globalization and technical change have had a significant impact on work in the cultural industries....
This chapter examines the recruitment, work and identity of community managers in online games. Comm...
After many years of growth in turnover the video-game industry in Finland has become more stable in ...
The purpose of this Master's thesis is to investigate how mobile game companies are trying to use th...
Fruto de la expansión del software social, las empresas necesitan desarrollar estrategias que facili...
U današnjem užurbanom svijetu veliku ulogu ima Internet. Internet se smatra platformom koja omogućuj...
Community management jedna je od novijih grana odnosa s javnošću te je kao takva trenutno od velikog...
In this thesis, the author shares how different types of games have different kinds of communities w...
Katedra marketingové komunikace a public relationsDepartment of Marketing Communication and Public R...
Video games have grown into a multibillion dollar industry and is expected to exceed 118 billion dol...
La proliferación de ofertas de empleo solicitando community managers y la multiplicación de cursos ...
The aim of this study is to recognize recruiting methods, tools and practices in game development in...
Author: Greenberg Miriam Title of the Publication: A Study of Community Engagement on Discord for G...
Part 13: Mining Approaches in Collaborative NetworksInternational audienceThis paper has as its obje...