Current war games and simulations are primarily attrition based, and are centered on the concept of ���force on force.��� They constitute what can be defined as ���second generation��� war games. So-called ���first generation��� war games were focused on strategy with the primary concept of ���mind on mind.��� We envision ���third generation��� war games and battle simulations as concentrating on effects with the primary concept being ���system on system.��� Thus, the third generation systems will incorporate each successive generation and take into account strategy, attrition and effects. This paper will describe the principal advantages and features that need to be implemented to create a true ���third generation��� battle simulation and ...
rdsmith @ modelbenders.com The military simulation industry has been transformed by technological ad...
Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores ...
Title: Grid-based Online Multiplayer Strategy Game Author: Michal Fibich Department: Department of S...
Electronic games have moved to the mainstream. With this change has come a new set of challenges for...
The research presented in this paper attempts to show how using a competitive approach to artificial...
With the emergence of the use of AI in computer games, players have been faced with level of game-pl...
This paper describes our ongoing efforts to improve current military wargame as used by the Dutch de...
This article describes an ongoing project that aims at developing a strong AI-based artificial oppon...
Military War Gaming has developed from the chess-like games to the elaborate computer simulations of...
Current military simulations focus on high resolution, conventional warfare models based on well-est...
This report describes dynamic combat models that reflect the effect of information flows together wi...
In emergency management and in military operations, command and control comprises the collection of ...
The rapid growth and widespread availability of technology has allowed enemies to dynamically develo...
Resource management and conflict resolution skills are essential to navigating decisions in life, bu...
Computerised naval wargames are being used worldwide for operational planning, personnel training, o...
rdsmith @ modelbenders.com The military simulation industry has been transformed by technological ad...
Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores ...
Title: Grid-based Online Multiplayer Strategy Game Author: Michal Fibich Department: Department of S...
Electronic games have moved to the mainstream. With this change has come a new set of challenges for...
The research presented in this paper attempts to show how using a competitive approach to artificial...
With the emergence of the use of AI in computer games, players have been faced with level of game-pl...
This paper describes our ongoing efforts to improve current military wargame as used by the Dutch de...
This article describes an ongoing project that aims at developing a strong AI-based artificial oppon...
Military War Gaming has developed from the chess-like games to the elaborate computer simulations of...
Current military simulations focus on high resolution, conventional warfare models based on well-est...
This report describes dynamic combat models that reflect the effect of information flows together wi...
In emergency management and in military operations, command and control comprises the collection of ...
The rapid growth and widespread availability of technology has allowed enemies to dynamically develo...
Resource management and conflict resolution skills are essential to navigating decisions in life, bu...
Computerised naval wargames are being used worldwide for operational planning, personnel training, o...
rdsmith @ modelbenders.com The military simulation industry has been transformed by technological ad...
Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores ...
Title: Grid-based Online Multiplayer Strategy Game Author: Michal Fibich Department: Department of S...