textIn the months following the Sandy Hook elementary school tragedy, there has been increased attention and debate regarding violent video games and how they affect those who play them. While some lobby for increased regulation of their sale, others argue that video games are not the reason such tragedies continue to happen. In this report, I approach the debate from social, personal and political dimensions to better identify the inconsistencies regarding how violent video games are presented to and received by the public. I also interview video game developers, critics, and researchers to uncover solutions and new strategies to increase video game education and perception about the use of violence in a video game.Journalis
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
From the middle-20th century to today, video games have grown from an idiosyncratic interest of comp...
This dissertation examines how games have been construed legally and publicly and compares the natur...
The prevalence of video game violence remains a concern for members of the mass media as well as pol...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
Video games today are an expanding their reach into greater popular acceptance and are broadening th...
Although critics and scholars have considered the extent to which the terror attacks of 11 Sept. 200...
Johnathan Ciolek, HON400: All College Honors ColloquiumFaculty Mentor(s): Professor Annemarie Francz...
This thesis aims to explore how video games have become an extremely beneficial tool in regards to e...
In the wake of such incidents as the Newtown, Connecticut and Aurora, Colorado, shootings, much scru...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...
Recently, America\u27s attention has been understandably focused on the potential causes of increase...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
From the middle-20th century to today, video games have grown from an idiosyncratic interest of comp...
This dissertation examines how games have been construed legally and publicly and compares the natur...
The prevalence of video game violence remains a concern for members of the mass media as well as pol...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
Video games today are an expanding their reach into greater popular acceptance and are broadening th...
Although critics and scholars have considered the extent to which the terror attacks of 11 Sept. 200...
Johnathan Ciolek, HON400: All College Honors ColloquiumFaculty Mentor(s): Professor Annemarie Francz...
This thesis aims to explore how video games have become an extremely beneficial tool in regards to e...
In the wake of such incidents as the Newtown, Connecticut and Aurora, Colorado, shootings, much scru...
Fears that violent videogames will cause people to be more violent are understandable, but unsupport...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...
Recently, America\u27s attention has been understandably focused on the potential causes of increase...
News accounts about the school shootings at Columbine, Virginia Tech, and Sandy Hook Elementary have...
When one considers the increasing prevalence of video games in modern culture, one cannot help but n...
From the middle-20th century to today, video games have grown from an idiosyncratic interest of comp...