This project endeavors to examine the effect of externalized emotional display of the player character (PC) on the emotional state of the player. It examines the possibility of instilling fear or confidence in the player by expressing emotional cues through PC animations. A large body of work exists examining this relationship on a broad scale, including the effect of presence and embodiment on player identification. In the literature review, a series of evidence is outlined that suggests the PC can have an emotional impact on the player—specifically when the player is feeling a sense of presence—and that emotions affect action. Presence in this context is the degree to which a player feels embodied and immersed in the game world.An action ...
This paper introduces a video processing method designed specifically to give researchers access to ...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Computer games are becoming visually realistic, and coupled with more violent storylines and charact...
What makes horror games different from other games is that they bring a special kind of emotion to t...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
This research aimed to demonstrate the effects of an avatar's emotional expressions on players' fear...
What makes horror games different from other games is that they bring a special kind of emotion to t...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Innovations in computer game interfaces continue to enhance the experience of players. Affective gam...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Current findings suggest that human-computer interaction following the basics of human-human interac...
This paper introduces a video processing method designed specifically to give researchers access to ...
This paper introduces a video processing method designed specifically to give researchers access to ...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Computer games are becoming visually realistic, and coupled with more violent storylines and charact...
What makes horror games different from other games is that they bring a special kind of emotion to t...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
This research aimed to demonstrate the effects of an avatar's emotional expressions on players' fear...
What makes horror games different from other games is that they bring a special kind of emotion to t...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Innovations in computer game interfaces continue to enhance the experience of players. Affective gam...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Current findings suggest that human-computer interaction following the basics of human-human interac...
This paper introduces a video processing method designed specifically to give researchers access to ...
This paper introduces a video processing method designed specifically to give researchers access to ...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...