This paper describes experiments with a game device that was used for early detection of delays in motor skill development in primary school children. Children play a game by bi-manual manipulation of the device which continuously collects ac- celerometer data and game state data. Features of the data are used to discriminate between normal children and children with delays. This study focused on the feature selection. Three features were compared: mean squared jerk (time domain); power spectral entropy (fourier domain) and cosine similarity measure (quality of game play). The discriminatory power of the features was tested in an experiment where 28 children played games of different levels of difficulty. The results show that jerk and cosi...
The aim of this study was to develop children's gross motor development through playing. This resear...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
This research focuses on identifying learning trajectories expressed among children playing a learni...
This paper describes experiments with a game device that was used for early detection of delays in m...
Smart tangible toys, designed for hand manipulation, can transform fine motor skills assessment into...
Curs 2016-2017Lab 0_6 is a learning space aimed for children from 0 to 6 years old, where researcher...
BACKGROUND: Approximately 5%-10% of elementary school children show delayed development of fine moto...
BACKGROUND: Approximately 5%-10% of elementary school children show delayed development of fine moto...
Background: Approximately 5%-10% of elementary school children show delayed development of fine moto...
In this paper, we describe the design considerations and implementation of a smart toy system, a tec...
This paper presents an alternative approach for the diagnosis of learning difficulties in children. ...
Abstract Here we designed a motor adaptation video game that could be played remotely (at home) thro...
Although early diagnosis of developmental delay is important, there are challenges in identifying co...
Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hy...
Background: Approximately 5%-10% of elementary school children show delayed development of fine moto...
The aim of this study was to develop children's gross motor development through playing. This resear...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
This research focuses on identifying learning trajectories expressed among children playing a learni...
This paper describes experiments with a game device that was used for early detection of delays in m...
Smart tangible toys, designed for hand manipulation, can transform fine motor skills assessment into...
Curs 2016-2017Lab 0_6 is a learning space aimed for children from 0 to 6 years old, where researcher...
BACKGROUND: Approximately 5%-10% of elementary school children show delayed development of fine moto...
BACKGROUND: Approximately 5%-10% of elementary school children show delayed development of fine moto...
Background: Approximately 5%-10% of elementary school children show delayed development of fine moto...
In this paper, we describe the design considerations and implementation of a smart toy system, a tec...
This paper presents an alternative approach for the diagnosis of learning difficulties in children. ...
Abstract Here we designed a motor adaptation video game that could be played remotely (at home) thro...
Although early diagnosis of developmental delay is important, there are challenges in identifying co...
Attention-deficit/hyperactivity disorder (ADHD) is a behavioral syndrome where inattention and/or hy...
Background: Approximately 5%-10% of elementary school children show delayed development of fine moto...
The aim of this study was to develop children's gross motor development through playing. This resear...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
This research focuses on identifying learning trajectories expressed among children playing a learni...