Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to foster the acquisition of any competence by specifying competency structures, offering adequate problem solving support while maintaining motivation and taking personality into consideration as part of the tailored game experience. In this paper, we illustrate how this is done within the RAGE project, which aims to develop, transform, and enrich advanced technologies into self-contained gaming assets for the leisure games industry to support game studios in developing applied games easier, faster...
Abstract — Serious games have recognized potential as a means to tackle many challenges in education...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Digital game technologies are a promising way to enable training providers to reach other target gro...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The use of computer games as learning objects is currently being used as an alternative way to addre...
The large upfront investments required for game development pose a severe barrier for the wider upta...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Digital educational games constitute a major opportunity for acquiring knowledge and competences in ...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Active methodologies have been gaining space among learning approaches since the results positively ...
Motivation drives our learning behaviors. Our abilities to intentionally control our motivation to...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
The established (digital) leisure game industry is historically one dominated by large international...
Abstract — Serious games have recognized potential as a means to tackle many challenges in education...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Digital game technologies are a promising way to enable training providers to reach other target gro...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The use of computer games as learning objects is currently being used as an alternative way to addre...
The large upfront investments required for game development pose a severe barrier for the wider upta...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Digital educational games constitute a major opportunity for acquiring knowledge and competences in ...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Active methodologies have been gaining space among learning approaches since the results positively ...
Motivation drives our learning behaviors. Our abilities to intentionally control our motivation to...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
The established (digital) leisure game industry is historically one dominated by large international...
Abstract — Serious games have recognized potential as a means to tackle many challenges in education...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...