This paper proposes a computational modelling approach for investigating the interplay of learning and playing in serious games. A formal model is introduced that allows for studying the details of playing a serious game under diverse conditions. The dynamics of player action and motivation is based on cognitive flow theory, which is expressed in quantitative terms for this purpose. Seven extensive simulation studies involving over 100,000 iterations have demonstrated the stability of the model and its potential as a research instrument for serious gaming. The model allows researchers to deeply investigate quantitative dependencies between relevant game variables, gain deeper understanding of how people learn from games, and develop approac...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Schema theory provides a foundation for the analysis of game play patterns created by players during...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This paper presents a computational model for simulating how people learn from serious games. While ...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Casual-serious games in science are games dealing with science topics that require short playing tim...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Schema theory provides a foundation for the analysis of game play patterns created by players during...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This paper presents a computational model for simulating how people learn from serious games. While ...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Casual-serious games in science are games dealing with science topics that require short playing tim...
Simulation games are now increasingly applied to many subject domains as they allow students to enga...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Schema theory provides a foundation for the analysis of game play patterns created by players during...