This review outlines the potential of virtual reality for creating naturalistic and interactive high-immersive environments in experimental economics. After explanation of essential terminology and technical equipment, the advantages are discussed by describing the available high-immersive VR experiments concerning economic topics to give an idea of the possibilities of VR for economic experiments. Furthermore, possible drawbacks are examined, including simulator sickness, the costs of VR equipment and specialist skills. By carefully controlling a naturalistic experimental context, virtual reality brings some field into the lab. Besides, it allows for testing contexts that would otherwise be unethical or impossible. It is a promising new to...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
Experimental economics uses controlled and incentivized lab and field experiments to learn about eco...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
This research investigates the viability of gaining insights about the real world through conducting...
Estudio descriptivo, analítico y crítico. Se clarifican y se fijan los conceptos de Realidad Virtual...
This paper is an attempt to investigate the relationship between virtual economies and real world ec...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
Experimental economics uses controlled and incentivized lab and field experiments to learn about eco...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
This research investigates the viability of gaining insights about the real world through conducting...
Estudio descriptivo, analítico y crítico. Se clarifican y se fijan los conceptos de Realidad Virtual...
This paper is an attempt to investigate the relationship between virtual economies and real world ec...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
International audienceThe use of Virtual Environments (VEs) is a safer and cost-effective alternativ...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...