Game-based design can be used to develop engaging health applications for children. This engagement can only be realised when design is tailored to their preferences. In this study we investigate game preferences of children and translate these into design recommendations. Game preferences of children aged 6 to 12 were assessed through a questionnaire. Outcomes were classified by means of the 7D framework which divides game content into seven linear domains. Significant differences in mean scores among demographic subgroups were explored. Sixty-five children participated (M=9 years, SD=0.24, 36 boys, 29 girls, 8 children with asthma). Data showed high preference for content in domains novelty (Mnovelty=63) and dedication (Mdedication=70). A...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
This study reviews the gaming and entertainment preferences of 5 children ages 8 to 12 as they use a...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Health education in preschoolers neccessary to be involved with playing. As the development of techn...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
The main purpose of this study is to identify the elements of children's health games that have a po...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
This paper explores how emotion research may inform the design of a playful interactive tool for emo...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
This study reviews the gaming and entertainment preferences of 5 children ages 8 to 12 as they use a...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Health education in preschoolers neccessary to be involved with playing. As the development of techn...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
The main purpose of this study is to identify the elements of children's health games that have a po...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
This paper explores how emotion research may inform the design of a playful interactive tool for emo...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...
Background: Children with cancer who have to undergo radiotherapy can experience fear, because they ...