This paper analyses Chinese postman games with repeated players, which generalize Chinese postman games by dropping the one-to-one relation between edges and players. In our model, we allow players to own more than one edge, but each edge belongs to at most one player. The one-to-one relation between edges and players is essential for the equivalence between Chinese postman-totally balanced and Chinese postman-submodular graphs shown in Granot et al. (1999). We illustrate the invalidity of this result in our model. Besides, the location of the post office has a relevant role in the submodularity and totally balancedness of Chinese postman games with repeated players. Therefore, we focus on sufficient conditions on the assignment of players ...
AbstractA connected graph G=(V,E), a vertex in V and a non-negative weight function defined on E can...
Considering the Chinese Postman Problem, in which a mailman must deliver mail to houses in a neighbo...
This study aims to answer whether a heuristic that trades cycles between the tours in a solution wou...
This paper analyses Chinese postman games with multi-located players, which generalize Chinese postm...
Abstract A Chinese postman (CP) game is induced by a a weighted undirected, connected graph in which...
This paper introduces cooperative games arising from multi-depot Chinese postman problems and explor...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
A multi-depot Chinese postman problem (MDCP) arises from a network (e.g. cityplan) inwhich several d...
AbstractA connected graph G=(V,E), a vertex in V and a non-negative weight function defined on E can...
AbstractWe study the Chinese postman (CP) cooperative game induced by a connected, weighted, undirec...
A connected graph G=(V,E), a vertex in V and a non-negative weight function defined on Ecan be used ...
AbstractWe study the Chinese postman (CP) cooperative game induced by a connected, weighted, undirec...
AbstractA connected graph G=(V,E), a vertex in V and a non-negative weight function defined on E can...
Considering the Chinese Postman Problem, in which a mailman must deliver mail to houses in a neighbo...
This study aims to answer whether a heuristic that trades cycles between the tours in a solution wou...
This paper analyses Chinese postman games with multi-located players, which generalize Chinese postm...
Abstract A Chinese postman (CP) game is induced by a a weighted undirected, connected graph in which...
This paper introduces cooperative games arising from multi-depot Chinese postman problems and explor...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
We study the extended Chinese postman (CP) cooperative game induced by a connected, weighted, undire...
A multi-depot Chinese postman problem (MDCP) arises from a network (e.g. cityplan) inwhich several d...
AbstractA connected graph G=(V,E), a vertex in V and a non-negative weight function defined on E can...
AbstractWe study the Chinese postman (CP) cooperative game induced by a connected, weighted, undirec...
A connected graph G=(V,E), a vertex in V and a non-negative weight function defined on Ecan be used ...
AbstractWe study the Chinese postman (CP) cooperative game induced by a connected, weighted, undirec...
AbstractA connected graph G=(V,E), a vertex in V and a non-negative weight function defined on E can...
Considering the Chinese Postman Problem, in which a mailman must deliver mail to houses in a neighbo...
This study aims to answer whether a heuristic that trades cycles between the tours in a solution wou...