Objective: To investigate the immediate response to avatar-based biofeedback on 3 clinically important gait parameters: step length, knee extension, and ankle power in children with cerebral palsy (CP). Design: Repeated measures design. Setting: Rehabilitation clinic. Participants: Children with spastic paresis (N=22; 10.5±3.1y), able to walk without assistive devices. Intervention: Children walked on a treadmill with a virtual reality environment. Following baseline gait analysis, they were challenged to improve aspects of gait. Children visualized themselves as an avatar, representing movement in real time. They underwent a series of 2-minute trials receiving avatar-based biofeedback on step length, knee extension, and ankle power. To inv...
Children with cerebral palsy suffer from primary abnormalities that affect their ability to control ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
Although various treatment methods have been investigated to reduce spasticity and intoeing gait in ...
Objective: To investigate the immediate response to avatar-based biofeedback on 3 clinically importa...
Objective: To investigate the immediate response to avatar-based biofeedback on 3 clinically importa...
Background: Virtual reality presents a platform for therapeutic gaming, and incorporation of immersi...
Background: Children with cerebral palsy (CP) often show impaired selective motor control (SMC) that...
Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consen...
Background: Children with cerebral palsy (CP) often show impaired selective motor control (SMC) that...
Immersive virtual reality (IVR) offers new possibilities to perform treatments in an ecological and ...
Real-time feedback may be useful for enhancing information gained from clinical gait analysis of chi...
Background: Children with cerebral palsy often show deviating calf muscle activation patterns during...
Background: Cerebral Palsy (CP) is a disorder of posture and movement due to a defect in the immatur...
AIM: The aim of this systematic review was to investigate the effects of functional gait training on...
International audienceIntroduction In paediatric rehabilitation, fun and motivation are also critica...
Children with cerebral palsy suffer from primary abnormalities that affect their ability to control ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
Although various treatment methods have been investigated to reduce spasticity and intoeing gait in ...
Objective: To investigate the immediate response to avatar-based biofeedback on 3 clinically importa...
Objective: To investigate the immediate response to avatar-based biofeedback on 3 clinically importa...
Background: Virtual reality presents a platform for therapeutic gaming, and incorporation of immersi...
Background: Children with cerebral palsy (CP) often show impaired selective motor control (SMC) that...
Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consen...
Background: Children with cerebral palsy (CP) often show impaired selective motor control (SMC) that...
Immersive virtual reality (IVR) offers new possibilities to perform treatments in an ecological and ...
Real-time feedback may be useful for enhancing information gained from clinical gait analysis of chi...
Background: Children with cerebral palsy often show deviating calf muscle activation patterns during...
Background: Cerebral Palsy (CP) is a disorder of posture and movement due to a defect in the immatur...
AIM: The aim of this systematic review was to investigate the effects of functional gait training on...
International audienceIntroduction In paediatric rehabilitation, fun and motivation are also critica...
Children with cerebral palsy suffer from primary abnormalities that affect their ability to control ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
Although various treatment methods have been investigated to reduce spasticity and intoeing gait in ...