Reaching and grasping an object can be viewed as the solution of a multiple constraint satisfaction problem. The constraints include obstacle avoidance, contact with the object in the correct positions and with the correct effectors, and generating an acceptable trajectory. We have created an animation program that simulates reaching and grasping in lifelike ways. Well known features of the kinematics of human prehension emerge spontaneously from the model. The fact that the model was an outgrowth of a general model that has been applied to other tasks, including pointing and writing, suggests that the assumptions of the model may be on the right track
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
International audienceThe visuomotor transformations for producing a grasping movement imply simulta...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Reaching and grasping an object can be viewed as the solution of a multiple constraint satisfaction ...
In this article we review a model of the movement-planning processes that people use for direct reac...
Studies of human prehension have revealed characteristic patterns of grasping kinematics. Here we so...
Studies of human prehension have revealed characteristic patterns of grasping kinematics. We sought ...
This article describes a model of motion planning instantiated for grasping. According to the model,...
Reaching to grasp is a fundamental human action. In this thesis, I present a new computational platf...
Several studies have demonstrated a peculiar effect of initial aperture on the grip formation in rea...
Reaching out to grasp an object (prehension) is a deceptively elegant and skilled behavior. The move...
Contains fulltext : 76661.pdf (publisher's version ) (Closed access)Grasping an ob...
Grasping an object successfully implies avoiding colliding into it before the hand is closed around ...
grantor: University of TorontoThe automated animation of human characters continues to be ...
Animated human characters in everyday scenarios must interact with the environment using their hands...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
International audienceThe visuomotor transformations for producing a grasping movement imply simulta...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Reaching and grasping an object can be viewed as the solution of a multiple constraint satisfaction ...
In this article we review a model of the movement-planning processes that people use for direct reac...
Studies of human prehension have revealed characteristic patterns of grasping kinematics. Here we so...
Studies of human prehension have revealed characteristic patterns of grasping kinematics. We sought ...
This article describes a model of motion planning instantiated for grasping. According to the model,...
Reaching to grasp is a fundamental human action. In this thesis, I present a new computational platf...
Several studies have demonstrated a peculiar effect of initial aperture on the grip formation in rea...
Reaching out to grasp an object (prehension) is a deceptively elegant and skilled behavior. The move...
Contains fulltext : 76661.pdf (publisher's version ) (Closed access)Grasping an ob...
Grasping an object successfully implies avoiding colliding into it before the hand is closed around ...
grantor: University of TorontoThe automated animation of human characters continues to be ...
Animated human characters in everyday scenarios must interact with the environment using their hands...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
International audienceThe visuomotor transformations for producing a grasping movement imply simulta...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...