This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of emotion regulation has been formalised using a dynamical system style modelling approach. Next, a virtual environment has been created, involving a number of virtual agents, which have been equipped with the formalised model for emotion regulation. This environment has been used to successfully generate a number of emergent virtual stories, in which characters regulate their emotions by applying regulation strategies such as situation selection and attentional deployment. The behaviours shown in the stories were found consistent with descriptions of human regulation...
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an ...
Emotion regulation is a process by which human beings control emotional behaviors. From neuroscienti...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
The work described in this paper is about building a general model capable of simulating human behav...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...
Item does not contain fulltextEmotion regulation, or the ability to regulate one's own and other peo...
The work described in this paper is about building a general model capable of simulating human beh...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
The increased believability provided by emotions in virtual characters is a valuable feature in a mu...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
The Virtual Storyteller is a multi-agent framework for automatic story generation. In this paper we ...
This paper presents a representation system for maintaining interacting durative states to replicate...
International audienceThe display of emotions in virtual agents’ behaviours is usually recognized as...
Summary. A person's behavior provides signicant information about their emo-tional state, attit...
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an ...
Emotion regulation is a process by which human beings control emotional behaviors. From neuroscienti...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
The work described in this paper is about building a general model capable of simulating human behav...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...
Item does not contain fulltextEmotion regulation, or the ability to regulate one's own and other peo...
The work described in this paper is about building a general model capable of simulating human beh...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
The increased believability provided by emotions in virtual characters is a valuable feature in a mu...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
The Virtual Storyteller is a multi-agent framework for automatic story generation. In this paper we ...
This paper presents a representation system for maintaining interacting durative states to replicate...
International audienceThe display of emotions in virtual agents’ behaviours is usually recognized as...
Summary. A person's behavior provides signicant information about their emo-tional state, attit...
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an ...
Emotion regulation is a process by which human beings control emotional behaviors. From neuroscienti...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...