This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite designed for mobile phones that supports older adults in maintaining their physical, social, and mental well-being. It has been designed to provide engaging gameplay that supports positive emotion, fosters online social connections between players, enables play with others in a player’s physical surroundings, and integrates tasks that exercise physical and cognitive skills. This paper discusses the user-centered design approach that takes entertainment preferences, views on technology, and aspects of life that older adults consider meaningful as a basis. Based on the results of an exploratory survey and a series of workshops with the user gr...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
The purpose of this paper was to create service models for cognitively stimulating mobile games and ...
This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
This project describes the design and development process for a social and cognitive mobile game and...
As people get older, their physical and cognitive functions decline. Meeting these needs is an impor...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
Lots of people in our society are getting older. Technology can play a vital role to help these old...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Digital healthcare applications, also called eHealth, can contribute to increasing the quality of he...
The World Health Organization (WHO) reported that seniors (persons who are 60 years old and older) a...
This paper describes the design and development of a tablet-based gaming platform targeting the seni...
Active ageing is the process of optimizing health, social participation and security in order to enh...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
The purpose of this paper was to create service models for cognitively stimulating mobile games and ...
This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
In this paper we describe a user-centered approach to designing and evaluating a socially interactiv...
This project describes the design and development process for a social and cognitive mobile game and...
As people get older, their physical and cognitive functions decline. Meeting these needs is an impor...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
Lots of people in our society are getting older. Technology can play a vital role to help these old...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Digital healthcare applications, also called eHealth, can contribute to increasing the quality of he...
The World Health Organization (WHO) reported that seniors (persons who are 60 years old and older) a...
This paper describes the design and development of a tablet-based gaming platform targeting the seni...
Active ageing is the process of optimizing health, social participation and security in order to enh...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
The purpose of this paper was to create service models for cognitively stimulating mobile games and ...