This article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games. Three types of formalism in game studies are identified based on a review of their uses in the literature, particularly the discussion of essentialism and form that resulted from the narratology-ludology debate: 1) formalism focused on the aesthetic form of the game artifact, 2) formalism as game essentialism, and 3) formalism as a level of abstraction, related to formal language and ontology-like reasoning. These three are discussed in relation to the distinctions between form and matter, in the Aristotelian tradition, to highlight how the method of formal analysis of games appears to be d...
What leverage does a formalist approach to game design give you? What might it leave out? What are t...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
What leverage does a formalist approach to game design give you? What might it leave out? What are t...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article provides a general overview of the theoretical foundations of formalism to assess their...
This article provides a general overview of the theoretical foundations of formalism to assess their...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
In my thesis I discuss single player digital games. I examine a family of views in critical game stu...
This paper highlights and discusses the function of several tropes and artefacts found within contem...
This report shall discuss the rationale behind and the development process of Chronometry Garden, a ...
What leverage does a formalist approach to game design give you? What might it leave out? What are t...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
What leverage does a formalist approach to game design give you? What might it leave out? What are t...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article explores how the concept of formalism and the resulting method of formal analysis have ...
This article provides a general overview of the theoretical foundations of formalism to assess their...
This article provides a general overview of the theoretical foundations of formalism to assess their...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
In my thesis I discuss single player digital games. I examine a family of views in critical game stu...
This paper highlights and discusses the function of several tropes and artefacts found within contem...
This report shall discuss the rationale behind and the development process of Chronometry Garden, a ...
What leverage does a formalist approach to game design give you? What might it leave out? What are t...
This thesis positions itself within the scholarly debate around videogame violence. However, other t...
What leverage does a formalist approach to game design give you? What might it leave out? What are t...