This chapter delves into the creation of text and its visualization through typographic design inside three-dimensional virtual worlds known as the metaverse, with a particular focus upon the way in which these environments may place the usage of text within a context that stands in contradiction to its traditional one – namely legibility. Readability can be displaced through the usage of text and typography as playful devices that may manifest as visual structures, the contents of which are meant to be understood through means other than reading – as it is understood in the traditional sense of the word. Instead, such spaces are aimed to bring about states of heightened engagement, wonder, and “play” by being immersed within the typographi...
This chapter investigates the relationship between written texts and space. It asks how the spatial ...
Interaction in virtual worlds takes place in a spatial context. The interactants respond in various ...
Reading rooms examines a set of three conditions for diverse modes of spatial reading. These conditi...
This text attempts to delve into the creation of textual content as well as its visualization throug...
This paper discusses the creation of typographic systems as artworks in three dimensional online bui...
This thesis investigates how the gradual shift from print to portable screen based technology has im...
As an emerging technology, Virtual Reality (VR) is perceived as a platform with the potential to cha...
This thesis investigates how the gradual shift from print to portable screen based technology has i...
Virtual Typography examines visual data that appear in a near-typographical form. Typography is the ...
Typography, specifically typefaces themselves, are an ever present in our society, a vital tool in o...
This paper proposes the notion of "meta-literacy", understood as the player's ability to navigate be...
The Metaverse, a term coined in science fiction, is now being discussed seriously as a new form of i...
This paper will attempt to connect Gilles Deleuze and Felix Guattari’s conceptions of ‘smooth/striat...
The practice of the contemporary illustrator is no longer exclusively defined by the traditional ort...
The practice of the contemporary illustrator is no longer exclusively defined by the traditional ort...
This chapter investigates the relationship between written texts and space. It asks how the spatial ...
Interaction in virtual worlds takes place in a spatial context. The interactants respond in various ...
Reading rooms examines a set of three conditions for diverse modes of spatial reading. These conditi...
This text attempts to delve into the creation of textual content as well as its visualization throug...
This paper discusses the creation of typographic systems as artworks in three dimensional online bui...
This thesis investigates how the gradual shift from print to portable screen based technology has im...
As an emerging technology, Virtual Reality (VR) is perceived as a platform with the potential to cha...
This thesis investigates how the gradual shift from print to portable screen based technology has i...
Virtual Typography examines visual data that appear in a near-typographical form. Typography is the ...
Typography, specifically typefaces themselves, are an ever present in our society, a vital tool in o...
This paper proposes the notion of "meta-literacy", understood as the player's ability to navigate be...
The Metaverse, a term coined in science fiction, is now being discussed seriously as a new form of i...
This paper will attempt to connect Gilles Deleuze and Felix Guattari’s conceptions of ‘smooth/striat...
The practice of the contemporary illustrator is no longer exclusively defined by the traditional ort...
The practice of the contemporary illustrator is no longer exclusively defined by the traditional ort...
This chapter investigates the relationship between written texts and space. It asks how the spatial ...
Interaction in virtual worlds takes place in a spatial context. The interactants respond in various ...
Reading rooms examines a set of three conditions for diverse modes of spatial reading. These conditi...