Museums around the world work to collect, manage, and preserve culture and information. One obstacle these institutions face is the challenge of effectively disseminating this information to their visitors. It is speculated that museum spaces incorporating interactive technology could invite museum visitors to engage in experiences that make exhibit content more memorable. While several museums in the United States are in fact implementing interactive technology in their exhibits, they are not always executed to the best of their ability. The purpose of this study is to analyze the ways game design and interactive media can engage museum goers and improve information retention. Additionally, this project aimed to determine the aspects of in...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper focuses on how a single installation can enhance personalization of the information in cu...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Augmented Reality (AR) is one of the fastest growing fields in computing and it has penetrated into ...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
The use of eXtended Reality (XR) technologies, including augmented reality (AR), virtual reality (VR...
The display of interactive artwork plays an increasingly important role in modern museums and galler...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
This paper demonstrates a comparative study of three modes of digital media exhibits (high-interacti...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper focuses on how a single installation can enhance personalization of the information in cu...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Augmented Reality (AR) is one of the fastest growing fields in computing and it has penetrated into ...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
In this paper, we describe the current work being conducted at the Interaction Design Centre on the ...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
The use of eXtended Reality (XR) technologies, including augmented reality (AR), virtual reality (VR...
The display of interactive artwork plays an increasingly important role in modern museums and galler...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
This paper demonstrates a comparative study of three modes of digital media exhibits (high-interacti...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper focuses on how a single installation can enhance personalization of the information in cu...
This study investigates the relationship between playable, interactive games onoriginal hardware and...