Facilitating collaborative creativity among children involves offering material resources that support collaborative and creative interactions. Popular views of tablets, such as the iPad, suggest that they are better suited to solitary game-playing or video-watching than to collaborative open-ended tasks. I explore this further through a social semiotic lens, applying the concepts of ‘semiotic resources’ and ‘affordances’ to develop a more nuanced understanding of what tablets have to offer in relation to children’s collaborative creativity. Through this lens, I compare observations of six pairs of 5-6 year old children engaged in a collaborative drawing task completed either on paper or on the iPad. I apply a thematic analysis to the child...
The increased acquisition of touch-screen technologies, such as tablet computers, in both homes and...
This chapter focuses on the physicality of the iPad as an object, and how that physicality affects t...
The aim of this pedagogic research project is to aid student’s reflective practice in an environment...
Due to its distinct affordances, the iPad might foster alternative forms of collaborative creativity...
Due to its distinct affordances, the iPad might foster alternative forms of collaborative creativity...
This chapter takes as a working premise that digital culture is embedded in the every-day life exper...
This paper explores how iPads can be used as part of a child-centred data collection approach to und...
This study examines how the properties of digital (an iPad app and PC software) and nondigital (coll...
Digital technologies have the potential to offer new opportunities for children’s expressive arts pr...
This chapter examines video recorded interactions of children’s engagement with touchscreens in an e...
Continuing developments in technology and consequent societal changes have been accompanied by calls...
Touch-based interaction is increasingly a key feature of digital learning environments, yet we know ...
This study investigated young children’s emergent literacy practices, digital literacy skills, and t...
Continuing developments in technology and consequent societal changes have been accompanied by calls...
This paper explores how iPads can be used as part of a child-centred data collection approach to und...
The increased acquisition of touch-screen technologies, such as tablet computers, in both homes and...
This chapter focuses on the physicality of the iPad as an object, and how that physicality affects t...
The aim of this pedagogic research project is to aid student’s reflective practice in an environment...
Due to its distinct affordances, the iPad might foster alternative forms of collaborative creativity...
Due to its distinct affordances, the iPad might foster alternative forms of collaborative creativity...
This chapter takes as a working premise that digital culture is embedded in the every-day life exper...
This paper explores how iPads can be used as part of a child-centred data collection approach to und...
This study examines how the properties of digital (an iPad app and PC software) and nondigital (coll...
Digital technologies have the potential to offer new opportunities for children’s expressive arts pr...
This chapter examines video recorded interactions of children’s engagement with touchscreens in an e...
Continuing developments in technology and consequent societal changes have been accompanied by calls...
Touch-based interaction is increasingly a key feature of digital learning environments, yet we know ...
This study investigated young children’s emergent literacy practices, digital literacy skills, and t...
Continuing developments in technology and consequent societal changes have been accompanied by calls...
This paper explores how iPads can be used as part of a child-centred data collection approach to und...
The increased acquisition of touch-screen technologies, such as tablet computers, in both homes and...
This chapter focuses on the physicality of the iPad as an object, and how that physicality affects t...
The aim of this pedagogic research project is to aid student’s reflective practice in an environment...