Capture the Flag games are software applications designed to exercise cybersecurity concepts, practice using security tools, and understand cyber attacks and defense. We develop and employ these games at our university for training purposes, unlike in the traditional competitive setting. During the gameplay, it is possible to collect data about players’ in-game actions, such as typed commands or solution attempts, including the timing of these actions. Although such data was previously employed in computer security research, to the best of our knowledge, there were few attempts to use this data primarily to improve education. In particular, we see an open and challenging research problem in creating an artificial intelligence assistant that...
2020 Celebration of Student Research and Creativity presentation"Cybersecurity educational games hav...
The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in inf...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Cybersecurity exercises are gaining in popularity in university curricula and professional training ...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful in...
Serious Games have already proved their advantages in different educational environments. Combining ...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
The constant growth of cyber-attacks poses an increase for more qualified people with cybersecurity ...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
The ability to anticipate the strategic actions of hackers, including where, when, and how they migh...
Capture-the-flag (CTF) exercises are useful pedagogical tools and have been employed, both formally ...
Many universities have started to educate students on how to develop secure software and systems. On...
Supervised Capture the Flag games represent a popular method of practical hands-on training in cyber...
2020 Celebration of Student Research and Creativity presentation"Cybersecurity educational games hav...
The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in inf...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Cybersecurity exercises are gaining in popularity in university curricula and professional training ...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful in...
Serious Games have already proved their advantages in different educational environments. Combining ...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
The constant growth of cyber-attacks poses an increase for more qualified people with cybersecurity ...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
The ability to anticipate the strategic actions of hackers, including where, when, and how they migh...
Capture-the-flag (CTF) exercises are useful pedagogical tools and have been employed, both formally ...
Many universities have started to educate students on how to develop secure software and systems. On...
Supervised Capture the Flag games represent a popular method of practical hands-on training in cyber...
2020 Celebration of Student Research and Creativity presentation"Cybersecurity educational games hav...
The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in inf...
Video games have become one of the largest entertainment industries, and their power to capture the ...