The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability ...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Perception, Immersion and Sensorimotor Interactions in a Virtual Environment. The definitions of imm...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the fram...
La thèse « Immersion visuelle hyper-réaliste et multi-sensorielle 3D » a été réalisée dans le cadre ...
La réalité virtuelle, jusqu’alors réservée à des professionnels, poursuit son développement avec la ...
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we foc...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
Virtual Reality has until recently been mostly dedicated to experts. It is now pursuing its developm...
A model of a realism score for immersive virtual reality and driving simulators is presented. First,...
Virtual reality has emerged as a new paradigm for research and scientific applications. The ability ...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
Over last decades, virtual reality has been widely used in many disciplines. It is ableto plunge the...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Perception, Immersion and Sensorimotor Interactions in a Virtual Environment. The definitions of imm...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the fram...
La thèse « Immersion visuelle hyper-réaliste et multi-sensorielle 3D » a été réalisée dans le cadre ...
La réalité virtuelle, jusqu’alors réservée à des professionnels, poursuit son développement avec la ...
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we foc...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
Virtual Reality has until recently been mostly dedicated to experts. It is now pursuing its developm...
A model of a realism score for immersive virtual reality and driving simulators is presented. First,...
Virtual reality has emerged as a new paradigm for research and scientific applications. The ability ...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
Over last decades, virtual reality has been widely used in many disciplines. It is ableto plunge the...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Perception, Immersion and Sensorimotor Interactions in a Virtual Environment. The definitions of imm...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...