International audienceThis article aims to reopen the genealogy of video games, studying the similarities they share with what the author calls ‘techno-trance devices’. These devices, which are contemporary to the first video games in the early 1960s, rely on the creative hijacking of laboratory instruments. They share numerous technical and media properties with video games. Moreover, there are some records of these techno-trance devices being used during religious practices at the time, which might lead to speculation of a latent trance influence in video games as apparatuses. These shared properties between video games and these devices, derived from counterculture, are thus studied through the prism of trance and the debates it fostered...
19 p.International audienceAccording to the french government, the video game industry has now reach...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
International audienceThe purpose of this article is to present an ongoing research project based on...
International audienceThis article aims to reopen the genealogy of video games, studying the similar...
The similarities between video games and the cinema prevent the former from being considered through...
As a result of technological advances, digital archives now have a significant role to play in the c...
International audienceAt the turn of the century, video games emerged as a major sector alongside tr...
International audienceThis article arranges video games on a scale that materializes their potential...
Laurent Trémel - Videogames : how to deconstruct the set and analyse practices, This article discus...
Dans cet article, l’auteur énumère et définit certaines variantes de ce que l’on appe...
National audienceThis article is the fruit of cooperation between psychiatrists and sociologists, th...
De la confrontation problématique d’un projet de jeu vidéo aux conditions plurielles desa création, ...
No longer restricted to the material universe of consoles and personal computers, digital games have...
Cet article est consacré à l’analyse de l’émulateur appelé Multiple Arcade Machine Emulator (MAME), ...
From the problematic confrontation of a video game project with the multiple conditions ofits creati...
19 p.International audienceAccording to the french government, the video game industry has now reach...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
International audienceThe purpose of this article is to present an ongoing research project based on...
International audienceThis article aims to reopen the genealogy of video games, studying the similar...
The similarities between video games and the cinema prevent the former from being considered through...
As a result of technological advances, digital archives now have a significant role to play in the c...
International audienceAt the turn of the century, video games emerged as a major sector alongside tr...
International audienceThis article arranges video games on a scale that materializes their potential...
Laurent Trémel - Videogames : how to deconstruct the set and analyse practices, This article discus...
Dans cet article, l’auteur énumère et définit certaines variantes de ce que l’on appe...
National audienceThis article is the fruit of cooperation between psychiatrists and sociologists, th...
De la confrontation problématique d’un projet de jeu vidéo aux conditions plurielles desa création, ...
No longer restricted to the material universe of consoles and personal computers, digital games have...
Cet article est consacré à l’analyse de l’émulateur appelé Multiple Arcade Machine Emulator (MAME), ...
From the problematic confrontation of a video game project with the multiple conditions ofits creati...
19 p.International audienceAccording to the french government, the video game industry has now reach...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
International audienceThe purpose of this article is to present an ongoing research project based on...