We present initial results from a controlled laboratory experiment where the economic decision-making typical in free-to-play games was studied. The participants were presented with a series of scenarios, where they rated how much they were willing to pay (in euros, in hard currency, or in soft currency) for common in-app virtual goods (booster, unlock, timer). The goal of the study was to examine how the multiple currency conversions and the amount of resources affect the perceived value of the virtual goods and the willingness to pay for them. The results don’t support the notion that the currency conversions would lead to increased spending. When comparing the willingness to pay in different currencies by first converting them to a unita...
What happens when the domains of HCI design and money intersect? This paper presents analyses from a...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
Freemium economics is a growing field of economics that is mainly applied to information goods. The...
We present initial results from a controlled laboratory experiment where the economic decision-makin...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
The microtransaction model has been one of the main revenue drivers in the global video game industr...
Throughout the last two years the revenues from in-game transactions in video-games have increased d...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
44 pages. Presented to the Department of Economics and the Robert D. Clark Honors College in partial...
Freemium has become de facto business model for games and many other online services. We investigate...
The purpose of this paper is to develop a novel multidimensional typology of free-to-play gamers, ba...
New monetization models have been integrated with digital gaming in recent years. Players can often ...
This study aims to predict the behavior of purchase decisions for virtual goods, especially for PUBG...
Karl Franklin began working in Papua New Guinea in 1958 at a time when cash was a relatively new med...
What happens when the domains of HCI design and money intersect? This paper presents analyses from a...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
Freemium economics is a growing field of economics that is mainly applied to information goods. The...
We present initial results from a controlled laboratory experiment where the economic decision-makin...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
The microtransaction model has been one of the main revenue drivers in the global video game industr...
Throughout the last two years the revenues from in-game transactions in video-games have increased d...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
44 pages. Presented to the Department of Economics and the Robert D. Clark Honors College in partial...
Freemium has become de facto business model for games and many other online services. We investigate...
The purpose of this paper is to develop a novel multidimensional typology of free-to-play gamers, ba...
New monetization models have been integrated with digital gaming in recent years. Players can often ...
This study aims to predict the behavior of purchase decisions for virtual goods, especially for PUBG...
Karl Franklin began working in Papua New Guinea in 1958 at a time when cash was a relatively new med...
What happens when the domains of HCI design and money intersect? This paper presents analyses from a...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
Freemium economics is a growing field of economics that is mainly applied to information goods. The...