Computer generated forces are simulated entities that are used in simulation based training and decision support in the military. The behaviour of these simulated entities should be as realistic as possible, so that the lessons learned while simulating are applicable in real situations. However, it is time consuming and difficult to build behaviour models manually, and there has been an increasing interest in automating this process using machine learning. In this thesis, we investigate whether behaviour modelling for computer generated forces in complex, realistic simulation environments can be automated by using genetic programming to generate behaviour trees based on example behaviour. A system for evolving behaviour trees was implement...
Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by m...
Behaviour Trees are control structures with many applications in computer science, including robotic...
Modeling human behavior can be complicated and expensive. To be able to reduce costs, new methodolog...
Computer generated forces are simulated entities that are used in simulation based training and deci...
Computer generated forces are simulated units that are used in simulation based training and decisio...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Modelling and simulating entities in virtual environments are tools commonly used by companies to te...
Modern industrial applications require robots to operate in unpredictable environments, and programs...
Behavior Trees are a method for AI programming that consists of a tree of hierarchical nodes control...
In this paper we show how the combination of Behaviour Tree and Utility Based AI architecture can be...
The general framework tackled in this paper is the automatic generation of intelligent collective be...
The concept of genetic action trees combines action trees with genetic algorithms. In this paper, we...
In modern training, entertainment and education applications, behavior trees (BTs) have already beco...
www.doc.ic.ac.uk/ccg Abstract. Behaviour trees provide the possibility of improving on ex-isting Art...
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tac...
Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by m...
Behaviour Trees are control structures with many applications in computer science, including robotic...
Modeling human behavior can be complicated and expensive. To be able to reduce costs, new methodolog...
Computer generated forces are simulated entities that are used in simulation based training and deci...
Computer generated forces are simulated units that are used in simulation based training and decisio...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Modelling and simulating entities in virtual environments are tools commonly used by companies to te...
Modern industrial applications require robots to operate in unpredictable environments, and programs...
Behavior Trees are a method for AI programming that consists of a tree of hierarchical nodes control...
In this paper we show how the combination of Behaviour Tree and Utility Based AI architecture can be...
The general framework tackled in this paper is the automatic generation of intelligent collective be...
The concept of genetic action trees combines action trees with genetic algorithms. In this paper, we...
In modern training, entertainment and education applications, behavior trees (BTs) have already beco...
www.doc.ic.ac.uk/ccg Abstract. Behaviour trees provide the possibility of improving on ex-isting Art...
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tac...
Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by m...
Behaviour Trees are control structures with many applications in computer science, including robotic...
Modeling human behavior can be complicated and expensive. To be able to reduce costs, new methodolog...