Higher Education Institutions have the missions of education, at a high level, research and cooperation. Regarding education, HEI must create an appropriate environment for learning, towards high-level academic performance. Students must be motivated to use the learning strategies in and out of the classes, to be able to make the best result of the learning effort. People is motivated according to several factors, such as external in nature (earn more money, gain social status, have a higher grade, …) or internal (intrinsic), which results from the core self. The latter is associated to the satisfaction people feel when doing something appealing. This paper describes the approach to applying gamification to a higher education subject in the...
Community colleges have become increasingly more important in America’s higher education system. Par...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
Higher Education Institutions (HEI) have the missions of education, at a high level, research and co...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
This paper reviews the literature on games based learning in the fields of psychology, education and...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
The field of education was distinctly affected by the development of information and communication t...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This thesis is concerned with the use of gamification to make studying more fun. Games are designed ...
Community colleges have become increasingly more important in America’s higher education system. Par...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
Higher Education Institutions (HEI) have the missions of education, at a high level, research and co...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
This paper reviews the literature on games based learning in the fields of psychology, education and...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
The field of education was distinctly affected by the development of information and communication t...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This thesis is concerned with the use of gamification to make studying more fun. Games are designed ...
Community colleges have become increasingly more important in America’s higher education system. Par...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...