Current generation of consumer electronics products for virtual reality (VR) allows to track user motion in physical play area which can be converted into a corresponding change of their position in a virtual environment. There are, however, some potential pitfalls with using this approach as the main method of user motion in the virtual space. Therefore, vast majority of contemporary applications is based on different methods that do not take advantage of the available play area and the possibilities of the input devices in their entirity. The main goal of this thesis is to propose and demonstrate a feasible way of implementation allowing the use of available physical space and to try to evaluate whether basing the user motion in an applic...
In this paper we want to present research findings in the area of locomotion interfaces for games. T...
Immersive virtual environments offer a natural setting for educational and instructive experiences f...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Background. Virtual Reality is a growing sector that provide the most immersive gaming experiences, ...
In this paper, we examine different means of movement of the user model in the vr application and ex...
The devices used with virtual environments for data entry aim to provide the user with a means to in...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
User-behaviour analysis has only recently been adapted to the context of the virtual world domain an...
International audienceTeleportation is a navigation technique widely used in virtual reality applica...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
International audienceVirtual reality and virtualization are currently used to design complex system...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
The public interest in virtual reality has increased significantly over the last years, as has the i...
In this paper we want to present research findings in the area of locomotion interfaces for games. T...
Immersive virtual environments offer a natural setting for educational and instructive experiences f...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
Background. Virtual Reality is a growing sector that provide the most immersive gaming experiences, ...
In this paper, we examine different means of movement of the user model in the vr application and ex...
The devices used with virtual environments for data entry aim to provide the user with a means to in...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
User-behaviour analysis has only recently been adapted to the context of the virtual world domain an...
International audienceTeleportation is a navigation technique widely used in virtual reality applica...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
International audienceVirtual reality and virtualization are currently used to design complex system...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
The public interest in virtual reality has increased significantly over the last years, as has the i...
In this paper we want to present research findings in the area of locomotion interfaces for games. T...
Immersive virtual environments offer a natural setting for educational and instructive experiences f...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...