Augmented Reality (AR) and Virtual Reality (VR) in the Architecture, Engineering and Construction (AEC) industry have a sustained track record of research and development proving both technologies to be beneficial to various stakeholders throughout the lifecycle of buildings. Previous research in different areas of AR/VR in the AEC industry is not rare but rather scattered and some areas have benefitted more than others. One of the less researched areas in this field is the workflow development of the instrument in experiential research in AR/VR. With an empirical research paradigm at its core, this paper seeks to provide evidence to bridge this gap using two generic case studies, one for AR and the other for VR. A systemic procedural proce...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Augmented Reality (AR) and Virtual Reality (VR) have been implemented in many industries including t...
Augmented Reality (AR) as a concept has been in use for many years and prevalence of new mobile tech...
Augmented Reality (AR) and Virtual Reality (VR) have been implemented in many industries including t...
The process and product development phase of the research instrument for experiential action researc...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
The construction industry has been lagging in adopting technology applications but has begun to inte...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Augmented Reality (AR) and Virtual Reality (VR) have been implemented in many industries including t...
Augmented Reality (AR) as a concept has been in use for many years and prevalence of new mobile tech...
Augmented Reality (AR) and Virtual Reality (VR) have been implemented in many industries including t...
The process and product development phase of the research instrument for experiential action researc...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
The construction industry has been lagging in adopting technology applications but has begun to inte...
Purpose – This study aims to present a comprehensive review, critical analysis and implications of t...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...
Augmented reality (AR) and virtual reality (VR), a kingdom-of-the-art technology for superimposing i...