Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without apparent loss of focus. In addition, gamers solve complex problems within a gaming environment without feeling fatigue or frustration, as they would typically do with a comparable learning task. Based on this notion, the academic community is keen on exploring methods that can deliver deep learner engagement and has shown increased interest in adopting gamification – the integration of gaming elements, mechanics, and frameworks into non-game situations and scenarios – as a means to increase stud...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
Conventional taught learning practices often experience difficulties in keeping students motivated a...
As video games are continuously growing in popularity and number of users, the academic community ha...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
New generations of students are highly involved with technology. Therefore, while coming to traditio...
The growth of educational technology has paved ways for educators to integrate newer approach in tea...
Gamification has been widely used in education due to its application to different contexts. The vas...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
This paper reviews the literature on games based learning in the fields of psychology, education and...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
Conventional taught learning practices often experience difficulties in keeping students motivated a...
As video games are continuously growing in popularity and number of users, the academic community ha...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
New generations of students are highly involved with technology. Therefore, while coming to traditio...
The growth of educational technology has paved ways for educators to integrate newer approach in tea...
Gamification has been widely used in education due to its application to different contexts. The vas...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
This paper reviews the literature on games based learning in the fields of psychology, education and...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...