This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series which is itself informed by psychoanalytic themes. Concerns include the construction of game space as maternal womb, cinematic sequences as primal fantasies, and the representation of memory across the games within a psychoanalytic context. The horror genres' preoccupation with monstrous mother figures is evident in boss battle adversaries, the depiction of gamespaces as bloody ‘maternal caves', and in narratives concerning characters' searching for their parental origins Distinguishing between videogames' playable sequences and cinematics as conscious and sub-conscious aspects, cut-scenes are analysed as reproducing primal fantasies, serving...
The following article looks for to analyze one of the classic horror films from the perspective of t...
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games ...
El presente trabajo analiza la relación existente entre la categoría de lo sublime y la experiencia...
This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series ...
This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series ...
“What is a ghost?” “An emotion, a terrible moment condemned to repeat itself over and over…” -The De...
Using Sigmund Freud’s theory of ‘return of the repressed’ as a theoretical basis, this paper takes a...
Aquest treball de recerca fa un estudi comparatiu del videojoc de terror amb el seu homòleg cinemato...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This paper examines Gothic traditions across the survival horror videogame series Silent Hill. Consi...
This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art...
This article explores the ‘survival horror’ videogame – a genre including such series as Resident Ev...
This thesis explores the diverse and intricate ways the psychological horror game genre can characte...
Klíčová slova (česky): Psychoanalytická filmová teorie, Masochismus, Teorie diváctví, Resident Evil:...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
The following article looks for to analyze one of the classic horror films from the perspective of t...
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games ...
El presente trabajo analiza la relación existente entre la categoría de lo sublime y la experiencia...
This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series ...
This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series ...
“What is a ghost?” “An emotion, a terrible moment condemned to repeat itself over and over…” -The De...
Using Sigmund Freud’s theory of ‘return of the repressed’ as a theoretical basis, this paper takes a...
Aquest treball de recerca fa un estudi comparatiu del videojoc de terror amb el seu homòleg cinemato...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This paper examines Gothic traditions across the survival horror videogame series Silent Hill. Consi...
This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art...
This article explores the ‘survival horror’ videogame – a genre including such series as Resident Ev...
This thesis explores the diverse and intricate ways the psychological horror game genre can characte...
Klíčová slova (česky): Psychoanalytická filmová teorie, Masochismus, Teorie diváctví, Resident Evil:...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
The following article looks for to analyze one of the classic horror films from the perspective of t...
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games ...
El presente trabajo analiza la relación existente entre la categoría de lo sublime y la experiencia...