This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relates to research into games and culture. The "and'' in games and culture cannot begin to be understood comprehensively without a thinking of the profound reliance of both terms on technology. Players and their cultural and collective involvements should be taken not as stable categories of research and development but as processes of becoming intertwined with lineages of technological development and disjunction which are the condition of these processes. Video games are not the least component an...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
What is video game culture, however? What does it mean to have a culture defined by the consumption ...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
Our aim in this article is to explore the relationship between videogames and other practices relate...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
This article is concerned with the lived cultures or cultural practices of gaming - the where, when ...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
What is video game culture, however? What does it mean to have a culture defined by the consumption ...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
Our aim in this article is to explore the relationship between videogames and other practices relate...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
This article is concerned with the lived cultures or cultural practices of gaming - the where, when ...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This article studies the player as a hybrid: a particular compound version of subjectivity that emer...
What is video game culture, however? What does it mean to have a culture defined by the consumption ...