Recent research has identified excessive device focus as a serious problem in collaborative mobile learning as it undermines key ideas of learners engaging with their co-learners in context-rich authentic settings. Various recommendations have been formulated to address device focus in the design of mobile learning technology and pedagogy and foster students’ engagement with both their peers and their environment. This paper describes how some of these recommendations have been implemented and extended in the design of Invisible Buildings, a mobile collaborative game-based activity for schoolchildren. It reports the results of an empirical evaluation of the learning experience with primary school children, focusing on students’ engagement w...
Mobile technologies offer new opportunities for children educational activities in that they can beu...
Though research has been conducted on mobile learning, specific research continues to be needed with...
Mobile devices and distributed virtual environments are increasingly being used to support learning ...
Recent research has identified excessive focus on the mobile device itself as a serious problem in m...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
This article questions the design of mobile learning activities that lead students to spend time foc...
The research presented in this thesis investigates the design challenges associated with the develop...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
International audienceMobile devices offer great opportunities in the field of collaborative learnin...
Mobile technologies offer new opportunities for children educational activities in that they can be ...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
International audienceThis paper explores the introduction of mobile technologies in a particular se...
Recent literature suggests that the use of mobile technology in the primary classroom is dramaticall...
The focus of research in mobile learning has shifted from “anytime anywhere” delivery of educational...
Mobile technologies offer new opportunities for children educational activities in that they can beu...
Though research has been conducted on mobile learning, specific research continues to be needed with...
Mobile devices and distributed virtual environments are increasingly being used to support learning ...
Recent research has identified excessive focus on the mobile device itself as a serious problem in m...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
This article questions the design of mobile learning activities that lead students to spend time foc...
The research presented in this thesis investigates the design challenges associated with the develop...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
International audienceMobile devices offer great opportunities in the field of collaborative learnin...
Mobile technologies offer new opportunities for children educational activities in that they can be ...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
International audienceThis paper explores the introduction of mobile technologies in a particular se...
Recent literature suggests that the use of mobile technology in the primary classroom is dramaticall...
The focus of research in mobile learning has shifted from “anytime anywhere” delivery of educational...
Mobile technologies offer new opportunities for children educational activities in that they can beu...
Though research has been conducted on mobile learning, specific research continues to be needed with...
Mobile devices and distributed virtual environments are increasingly being used to support learning ...