Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion ofCultural Heritage have been demonstrated, the user inteifaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conductedfor developing and studying the usability of a historical town 3D Virtual Tour. For this, usability methods combined with head-eyetracking technology were used to explore the suitability ofthese inteifaces. The paper also reflects on issues raised during the design ofthe testing systemfor this experience. It is expected the results of this research will contribute towards developing effective interface...
This paper investigates the creation of historic scenes through engagement with community archaeolog...
This paper investigates the creation of historic scenes through engagement with community archaeolog...
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst ...
Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and com...
Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and com...
If information is considered the key in today’s information society, then museums and heritage sites...
There is a growing interest in developing systems for displaying museum artefacts as well as histori...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
Internet has brought to cultural institutions the chance to use new communication paradigms. In part...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
In this paper, innovative technologies for the presentation of complex cultural heritage sites with ...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
This paper describes a virtual historically simulated environment with inbuilt evaluation mechanisms...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
This paper investigates the creation of historic scenes through engagement with community archaeolog...
This paper investigates the creation of historic scenes through engagement with community archaeolog...
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst ...
Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and com...
Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and com...
If information is considered the key in today’s information society, then museums and heritage sites...
There is a growing interest in developing systems for displaying museum artefacts as well as histori...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
Internet has brought to cultural institutions the chance to use new communication paradigms. In part...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
In this paper, innovative technologies for the presentation of complex cultural heritage sites with ...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
This paper describes a virtual historically simulated environment with inbuilt evaluation mechanisms...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
This paper investigates the creation of historic scenes through engagement with community archaeolog...
This paper investigates the creation of historic scenes through engagement with community archaeolog...
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst ...