Information and multimedia, such as images or 3D models, stored in databases are very important to preserve the information about historical artefacts and works of art. Nevertheless, the potential of digital content in databases is not fully exploited until it is used to create interactive ways to communicate to non CH specialist the significance that these objects have. 3D virtual environments are a suitable mechanism for giving context to, otherwise isolated, pieces of information. To achieve this, different techniques for 3D acquisition, integration and visualisation must work together in order to create 3D interactive virtual environments which are engaging and accessible for the visitors of a museum. In this paper we will describe the ...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
Research into indoor exhibition systems associated with the use of augmented reality technologies is...
Abstract: Information and multimedia, such as images or 3D models, stored in databases are very impo...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
Summarization: In recent years, 3D and virtual reality have emerged as areas of extreme interest as ...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
Thanks to the development of the new technologies, virtual museums have incorporated new contents th...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
Virtual museums should not live on the internet through traditional applications sharing collections...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
Internet has brought to cultural institutions the chance to use new communication paradigms. In part...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
Thanks to their playful and educational approach Virtual Museum systems are very effective for the c...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
Research into indoor exhibition systems associated with the use of augmented reality technologies is...
Abstract: Information and multimedia, such as images or 3D models, stored in databases are very impo...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
Summarization: In recent years, 3D and virtual reality have emerged as areas of extreme interest as ...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
Thanks to the development of the new technologies, virtual museums have incorporated new contents th...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
Virtual museums should not live on the internet through traditional applications sharing collections...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
Internet has brought to cultural institutions the chance to use new communication paradigms. In part...
none2During the last two decades, since digital technologies have become more sophisticated in acqui...
Thanks to their playful and educational approach Virtual Museum systems are very effective for the c...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
Research into indoor exhibition systems associated with the use of augmented reality technologies is...