Tools for end-user oriented content creation and aggregation, like wikis, blogs, forums and recently multi-user-virtual-environments like Second Life, are becoming more and more popular for museum use. Therefore an understanding of the conditions and limitations for their successful and sustainable application becomes increasingly relevant. In this paper we will discuss an organizational model and technical setup that tries to balance the demands of institutional stake-holders in the museum for quality control and agenda setting, while encouraging at the same time more end-users to participate. To this end, our setup interweaves interaction across multiple platforms – terminals in the museum, Web sites and the Second Life environment – in o...
Recent developments in museum visitors’ guides focus on context awareness, personalization and multi...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
Museums should develop and use technologies in order to promote value co-creation encouraging intera...
The paper gives an overview of some of the museum-like activities currently being undertaken in Seco...
The paper gives an overview of some of the museum-like activities currently being undertaken in Seco...
This poster explores how "residents" are using the virtual world Second Life as a third place to eng...
Part 7: Cyber-Physical SystemsInternational audienceDigital heritage applications have been widely d...
Purpose – The study aims at explaining how museums as educational institutions, information-based, ...
Since the emergence and application of social media, several museums have beenexperimenting with the...
In recent years there has been a dramatic rise in the number of participatory media technologies whi...
Part 2: Interactive PostersInternational audienceNowadays, exhibition experience is no longer define...
Hyperaudio is a system able to organize the presentation of a museum contents taking into account th...
The advances of interactive 3D technologies and the rapid expansion of the Internet have led to the ...
Digital content is ubiquitous in all parts of life today. In particular Web 2.0 technology changed t...
This paper presents a survey of innovative concepts and technologies involved in virtual museums (Vi...
Recent developments in museum visitors’ guides focus on context awareness, personalization and multi...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
Museums should develop and use technologies in order to promote value co-creation encouraging intera...
The paper gives an overview of some of the museum-like activities currently being undertaken in Seco...
The paper gives an overview of some of the museum-like activities currently being undertaken in Seco...
This poster explores how "residents" are using the virtual world Second Life as a third place to eng...
Part 7: Cyber-Physical SystemsInternational audienceDigital heritage applications have been widely d...
Purpose – The study aims at explaining how museums as educational institutions, information-based, ...
Since the emergence and application of social media, several museums have beenexperimenting with the...
In recent years there has been a dramatic rise in the number of participatory media technologies whi...
Part 2: Interactive PostersInternational audienceNowadays, exhibition experience is no longer define...
Hyperaudio is a system able to organize the presentation of a museum contents taking into account th...
The advances of interactive 3D technologies and the rapid expansion of the Internet have led to the ...
Digital content is ubiquitous in all parts of life today. In particular Web 2.0 technology changed t...
This paper presents a survey of innovative concepts and technologies involved in virtual museums (Vi...
Recent developments in museum visitors’ guides focus on context awareness, personalization and multi...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
Museums should develop and use technologies in order to promote value co-creation encouraging intera...