As Virtual Reality grows larger as a commercial product for private use, Virtual Reality Sickness emerges as an increasingly common issue. The knowledge about this type of motion sickness has been around for a long time, and there is no shortage of research on the subject, but in many cases it is based on technology that is fundamentally different from today's. This study aimed at investigating the impact of velocity on Virtual Reality Sickness through tests performed in a simulation of a rollercoaster optimized for use with Samsung Gear VR. A quantitative survey was performed where 21 participants tested the simulation at three different velocities on three separate days in which the level of motion sickness was estimated using standardize...
With the increasing popularity of virtual reality, people are now experiencing motion sickness durin...
To reduce possibilities of visually-induced motion sickness caused by animations, video games and mo...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
As Virtual Reality grows larger as a commercial product for private use, Virtual Reality Sickness em...
Cybersjuka, vilket är en undertyp till rörelsesjuka uppstår när personer använder sig utav ett Virtu...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
With the emergence of virtual reality (VR), there have been concerns about comfort of using VR equip...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Simulating real-life scenarios for training and entertainment purposes in Virtual Reality (VR) is mo...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
The aim of this thesis is to examine the current generation virtual reality technology and software ...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Viewing wide field-of-view scene movement with a Virtual Reality (VR) display can cause symptoms of ...
With the increasing popularity of virtual reality, people are now experiencing motion sickness durin...
To reduce possibilities of visually-induced motion sickness caused by animations, video games and mo...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
As Virtual Reality grows larger as a commercial product for private use, Virtual Reality Sickness em...
Cybersjuka, vilket är en undertyp till rörelsesjuka uppstår när personer använder sig utav ett Virtu...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
With the emergence of virtual reality (VR), there have been concerns about comfort of using VR equip...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Simulating real-life scenarios for training and entertainment purposes in Virtual Reality (VR) is mo...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
The aim of this thesis is to examine the current generation virtual reality technology and software ...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Viewing wide field-of-view scene movement with a Virtual Reality (VR) display can cause symptoms of ...
With the increasing popularity of virtual reality, people are now experiencing motion sickness durin...
To reduce possibilities of visually-induced motion sickness caused by animations, video games and mo...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...