In the traditional maximum-flow problem, the goal is to transfer maximum flow in a network by directing, in each vertex in the network, incoming flow to outgoing edges. The problem corres ponds to settings in which a central authority has control on all vertices of the network Today's computing environment, however, involves systems with no central authority. In particular, in many applications of flow networks, the vertices correspond to decision- points controlled by different and selfish entities. For example, in communication networks, routers may belong to different compan ies, with different destination objectives. This suggests that the maximum-flow problem should be revisited, and examined from a game-theoretic perspective. We intro...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
We study the interactions among self-interested users of network resources in the context of congest...
Global communication networks like the Internet often lack a central authority that monitors and reg...
International audienceMulti-agent network games have become a promising interdisciplinary research a...
As the need to support high speed data exchange in modern communication networks grows rapidly, effe...
Thesis: S.M., Massachusetts Institute of Technology, Computation for Design and Optimization Program...
International audienceIn this work, a multi-agent network flow problem is addressed where a set of t...
In this work, a multiagent network flow problem is addressed, aiming at characterizing the propertie...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
Congestion games are a well-studied areaof research, and Network congestion games (NCG) model the pr...
International audienceIn this work, a multi-agent network flow problem is addressed , aiming at char...
Abstract: A Multi-Agent Minimum-Cost Flow problem is addressed in this paper. It can be seen as a ba...
We introduce the path player game, a noncooperative network game with a continuum of mutually depend...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
Abstract—A general framework is developed for networks with flows that use all available congestion ...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
We study the interactions among self-interested users of network resources in the context of congest...
Global communication networks like the Internet often lack a central authority that monitors and reg...
International audienceMulti-agent network games have become a promising interdisciplinary research a...
As the need to support high speed data exchange in modern communication networks grows rapidly, effe...
Thesis: S.M., Massachusetts Institute of Technology, Computation for Design and Optimization Program...
International audienceIn this work, a multi-agent network flow problem is addressed where a set of t...
In this work, a multiagent network flow problem is addressed, aiming at characterizing the propertie...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
Congestion games are a well-studied areaof research, and Network congestion games (NCG) model the pr...
International audienceIn this work, a multi-agent network flow problem is addressed , aiming at char...
Abstract: A Multi-Agent Minimum-Cost Flow problem is addressed in this paper. It can be seen as a ba...
We introduce the path player game, a noncooperative network game with a continuum of mutually depend...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
Abstract—A general framework is developed for networks with flows that use all available congestion ...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
We study the interactions among self-interested users of network resources in the context of congest...
Global communication networks like the Internet often lack a central authority that monitors and reg...