Interaction plays a key role in achieving realistic experience in virtual reality (VR). Its realization depends on interpreting the intents of human motions to give inputs to VR systems. Thus, understanding human motion from the computational perspective is essential to the design of naturalistic interfaces for VR. This dissertation studied three types of human motions, including locomotion (walking), head motion and hand motion in the context of VR. For locomotion, the dissertation presented a machine learning approach for developing a mechanical repositioning technique based on a 1-D treadmill for interacting with a unique new large-scale projective display, called the Wide-Field Immersive Stereoscopic Environment (WISE). The usability ...
First-person navigation in Virtual Environments (VE) is essential to many Virtual Reality (VR) appli...
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti ...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of im...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
2022 Spring.Includes bibliographical references.Interacting in stereoscopic head mounted displays ca...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Advancement in technology has made Virtual Reality (VR) increasingly portable, affordable and access...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
Augmented and Virtual Reality (AR/VR) technologies have reshaped the way in which we perceive the vi...
This thesis uses the HTC Vive in Unity to compare two different types of object interaction systems ...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
In this paper we outline a paradigm that has existed in interface and interaction design for Virtual...
First-person navigation in Virtual Environments (VE) is essential to many Virtual Reality (VR) appli...
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti ...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of im...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
2022 Spring.Includes bibliographical references.Interacting in stereoscopic head mounted displays ca...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Advancement in technology has made Virtual Reality (VR) increasingly portable, affordable and access...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
Augmented and Virtual Reality (AR/VR) technologies have reshaped the way in which we perceive the vi...
This thesis uses the HTC Vive in Unity to compare two different types of object interaction systems ...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
In this paper we outline a paradigm that has existed in interface and interaction design for Virtual...
First-person navigation in Virtual Environments (VE) is essential to many Virtual Reality (VR) appli...
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti ...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...