International audienceIn recent years, there has been an increasing interest for collaborative training in risk management. One of the critical point is to create educational and entirely controlled training environments that support industrial companies (in aviation, healthcare, nuclear...) or hospitals to train (future or not) professionals. The aim is to improve their teamwork performance making them understand the importance applying or adjusting safety recommendations. In this article, we present a method to design multi-player educational scenario for risk management in a socio-technical and dynamic context. The socio-technical situations focused in this article involve non-technical skills such as teamwork, communication, leadership,...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceNumerous studies have explored the using of serious games as methodological to...
In recent years, there has been an increasing interest for collaborative training in risk management...
In recent years, there has been an increasing interest for collaborative training in risk management...
International audienceIn recent years, there has been an increasing interest for collaborative train...
International audienceIn recent years, there has been an increasing interest for collaborative train...
International audienceIn recent years, there has been an increasing interest for collaborative train...
In recent years, there has been an increasing interest for collaborative training in risk management...
International audienceIn recent years, there has been an increasing interest for collaborative train...
Many accidents in transport, industry or healthcare result from a causal chain of events where inadv...
Many accidents in transport, industry or healthcare result from a causal chain of events where inadv...
Many accidents in transport, industry or healthcare result from a causal chain of events where inadv...
Digital multi-player learning games are believed to represent an important step forward in risk mana...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceNumerous studies have explored the using of serious games as methodological to...
In recent years, there has been an increasing interest for collaborative training in risk management...
In recent years, there has been an increasing interest for collaborative training in risk management...
International audienceIn recent years, there has been an increasing interest for collaborative train...
International audienceIn recent years, there has been an increasing interest for collaborative train...
International audienceIn recent years, there has been an increasing interest for collaborative train...
In recent years, there has been an increasing interest for collaborative training in risk management...
International audienceIn recent years, there has been an increasing interest for collaborative train...
Many accidents in transport, industry or healthcare result from a causal chain of events where inadv...
Many accidents in transport, industry or healthcare result from a causal chain of events where inadv...
Many accidents in transport, industry or healthcare result from a causal chain of events where inadv...
Digital multi-player learning games are believed to represent an important step forward in risk mana...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceDigital multi-player learning games are believed to represent an important ste...
International audienceNumerous studies have explored the using of serious games as methodological to...