When securing complex infrastructures or large environments, constant surveillance of every area is not affordable. To cope with this issue, a common countermeasure is the usage of cheap but wide-ranged sensors, able to detect suspicious events that occur in large areas, supporting patrollers to improve the effectiveness of their strategies. However, such sensors are commonly affected by uncertainty. In the present paper, we focus on spatially uncertain alarm signals. That is, the alarm system is able to detect an attack but it is uncertain on the exact position where the attack is taking place. This is common when the area to be secured is wide, such as in border patrolling and fair site surveillance. We propose, to the best of our knowled...
Patrolling games are partially observable games played by two players, the defender and the attacker...
Developing autonomous systems that patrol environments for detecting intruders is a topic of increas...
AbstractSecurity games are gaining significant interest in artificial intelligence. They are charact...
When securing complex infrastructures or large environments, constant surveillance of every area is ...
Motivated by a number of security applications, among which border patrolling, we study, to the best...
We propose, to the best of our knowledge, the first Security Game where a Defender is supported by a...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, 2...
Adversarial patrolling games (APGs) can be modeled as Stackelberg games where a patroller and an int...
A key operational problem for those charged with the security of vulnerable facilities (such as airp...
In this paper, we introduce partially observable agent-intruder games (POAIGs). These games model dy...
Motivated by real-world deployment of drones for conservation, this paper advances the state-of-the-...
Stackelberg games form the core of a number of tools deployed for computing optimal patrolling strat...
This paper studies how to deploy sensors in the context of detection in adversarial environments. A ...
Traditional security games concern the optimal randomized allocation of human patrollers, who can di...
Patrolling games are partially observable games played by two players, the defender and the attacker...
Developing autonomous systems that patrol environments for detecting intruders is a topic of increas...
AbstractSecurity games are gaining significant interest in artificial intelligence. They are charact...
When securing complex infrastructures or large environments, constant surveillance of every area is ...
Motivated by a number of security applications, among which border patrolling, we study, to the best...
We propose, to the best of our knowledge, the first Security Game where a Defender is supported by a...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, 2...
Adversarial patrolling games (APGs) can be modeled as Stackelberg games where a patroller and an int...
A key operational problem for those charged with the security of vulnerable facilities (such as airp...
In this paper, we introduce partially observable agent-intruder games (POAIGs). These games model dy...
Motivated by real-world deployment of drones for conservation, this paper advances the state-of-the-...
Stackelberg games form the core of a number of tools deployed for computing optimal patrolling strat...
This paper studies how to deploy sensors in the context of detection in adversarial environments. A ...
Traditional security games concern the optimal randomized allocation of human patrollers, who can di...
Patrolling games are partially observable games played by two players, the defender and the attacker...
Developing autonomous systems that patrol environments for detecting intruders is a topic of increas...
AbstractSecurity games are gaining significant interest in artificial intelligence. They are charact...