Flow research is traditionally focused on subjective experience and well-being, with less concern for the impact of these aspects on the broader social context. This chapter, introducing a situated framework of research, assigns instead a cen-tral role to flow in generating social change. We highlight how social and physical environments are continuously modeled through optimal experience and its social dissemination. Whilst some models drive their attention to flow in groups as a fa-cilitator of performance, our approach focuses on the study of the link between flow and socio-cultural experience. This link between the person and the external context regards both the intrapsychic relationship that individuals build with cul-tural artifacts ...
Flow has been conceptualized as an intrinsically rewarding state of optimal experience that is enjoy...
The humanistic concept of flow (Csikszentmihalyi, 1975), which describes intrinsically enjoyable ex...
Author of the thesis is describing the possibilities of using games and flow for self- knowledge. A ...
Previous assumptions note that the most powerful experiences of engagement are shared with others. T...
This chapter exposes the theoretical background of Flow of Consciousness Theory, underlining the con...
Flow or optimal experience is generally defined as a complex and positive state characterized by dee...
The concept of flow which Csikszentmihalyi vividly described above was introduced into psychology in...
Flow is a positive emotional experience that occurs when one is concentrating on an activity, feelin...
New technologies present remarkable opportunities for flow experience. We provide an integrated theo...
This article represents the first part of a two part series of articles focusing upon one core posit...
Flow is a state of consciousness in which people are completely focused on an enjoyable activity. It...
Research on flow, a positive emotional experience characterized by full absorption, involvement, and...
International audienceBackground: Flow “is a gratifying state of deep involvement and absorption tha...
This paper is a critical examination of a theory of optimal experience called “Flow ” by researcher ...
This study builds on previous research that has aimed to clarify uncertainties regarding what happen...
Flow has been conceptualized as an intrinsically rewarding state of optimal experience that is enjoy...
The humanistic concept of flow (Csikszentmihalyi, 1975), which describes intrinsically enjoyable ex...
Author of the thesis is describing the possibilities of using games and flow for self- knowledge. A ...
Previous assumptions note that the most powerful experiences of engagement are shared with others. T...
This chapter exposes the theoretical background of Flow of Consciousness Theory, underlining the con...
Flow or optimal experience is generally defined as a complex and positive state characterized by dee...
The concept of flow which Csikszentmihalyi vividly described above was introduced into psychology in...
Flow is a positive emotional experience that occurs when one is concentrating on an activity, feelin...
New technologies present remarkable opportunities for flow experience. We provide an integrated theo...
This article represents the first part of a two part series of articles focusing upon one core posit...
Flow is a state of consciousness in which people are completely focused on an enjoyable activity. It...
Research on flow, a positive emotional experience characterized by full absorption, involvement, and...
International audienceBackground: Flow “is a gratifying state of deep involvement and absorption tha...
This paper is a critical examination of a theory of optimal experience called “Flow ” by researcher ...
This study builds on previous research that has aimed to clarify uncertainties regarding what happen...
Flow has been conceptualized as an intrinsically rewarding state of optimal experience that is enjoy...
The humanistic concept of flow (Csikszentmihalyi, 1975), which describes intrinsically enjoyable ex...
Author of the thesis is describing the possibilities of using games and flow for self- knowledge. A ...