Generalized Anxiety Disorder (GAD) is a psychiatric disease characterized by long-lasting anxiety that is not focused on a specific object or situation. Within the treatment of GAD, physical (relaxation and controlled breathing), behavioral (visualization and controlled exposure) and cognitive control strategies (challenging negative thoughts) represent a key part of the treatment, even if they difficult to learn. To overcome this limitation, the EU-funded INTREPID research project (IST-2002-507464) proposes improvement of exiting treatment for GAD through the use of a biofeedback-enhanced virtual reality (VR) system, used both for relaxation and controlled exposure. Furthermore, this experience is strengthened by the use of a mobile phone ...
Background: Generalized anxiety disorder is one of the most common anxiety disorders observed in cli...
This study assessed the efficacy of a virtual reality biofeedback video game (DEEP) in reducing anxi...
Schröder D, Wrona KJ, Müller F, Heinemann S, Fischer F, Dockweiler C. Impact of virtual reality appl...
Generalized Anxiety Disorder (GAD) is a psychiatric disease characterized by long-lasting anxiety th...
Generalized anxiety disorder (GAD) is a common anxiety disorder characterized by 6 months of "excess...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Several studies have demonstrated that exposure therapy-in which the patient is exposed to specific ...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Abstract Background Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a ...
In our protocol for the treatment of Generalized Anxiety Disorders we use Virtual reality (VR) to fa...
Introduction: Generalized anxiety disorder (GAD) is a chronic uncontrollable excessive anxiety towar...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
BACKGROUND: Patients with generalized social anxiety disorder (SAD) avoid various social situations ...
With the development of virtual reality (VR) technology has come the advent of virtual reality (VR) ...
Background: Generalized anxiety disorder is one of the most common anxiety disorders observed in cli...
This study assessed the efficacy of a virtual reality biofeedback video game (DEEP) in reducing anxi...
Schröder D, Wrona KJ, Müller F, Heinemann S, Fischer F, Dockweiler C. Impact of virtual reality appl...
Generalized Anxiety Disorder (GAD) is a psychiatric disease characterized by long-lasting anxiety th...
Generalized anxiety disorder (GAD) is a common anxiety disorder characterized by 6 months of "excess...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Several studies have demonstrated that exposure therapy-in which the patient is exposed to specific ...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Abstract Background Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a ...
In our protocol for the treatment of Generalized Anxiety Disorders we use Virtual reality (VR) to fa...
Introduction: Generalized anxiety disorder (GAD) is a chronic uncontrollable excessive anxiety towar...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
BACKGROUND: Patients with generalized social anxiety disorder (SAD) avoid various social situations ...
With the development of virtual reality (VR) technology has come the advent of virtual reality (VR) ...
Background: Generalized anxiety disorder is one of the most common anxiety disorders observed in cli...
This study assessed the efficacy of a virtual reality biofeedback video game (DEEP) in reducing anxi...
Schröder D, Wrona KJ, Müller F, Heinemann S, Fischer F, Dockweiler C. Impact of virtual reality appl...