This paper discusses a system capable of detecting the position of the listener through a head-tracking system and rendering a 3D audio environment by binaural spatialization. Head tracking is performed through face recognition algorithms which use a standard webcam, and the result is presented over headphones, like in other typical binaural applications. With this system users can choose an audio file to play, provide a virtual position for the source in an euclidean space, and then listen to the sound as if it is coming from that position. If they move their head, the signal provided by the system changes accordingly in real-time, thus providing a realistic effect
Synthesis of auditory virtual scenes often requires the use of a head-tracker: Virtual sound fields ...
This paper proposes a new method for evaluating real-time binaural reproduction systems by means of ...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...
This paper discusses a system capable of detecting the position of the listener through a head-track...
Binaural rendering is a technique that seeks to generate virtual auditory environments that replicat...
Some blind people are able to use self-generated oral sounds to detect the spatial configuration of ...
Advances in computer technology and low cost cameras open up new possibilities for three dimensional...
International audienceThe visually impaired people are able to follow sound sources with a remarkabl...
Due to the increasing prevalence of 3D movies and 3D gaming, there is a corresponding demand among t...
In this article we present the results of localization experiment accomplished in a real virtual roo...
International audience<p>Realistic 3D audio can greatly enhance the sense of presence in a virtual e...
International audienceAbstract In everyday life, sound localization entails more than just the extra...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
This research introduces a novel technique for capturing binaural signals for objective evaluation o...
Synthesis of auditory virtual scenes often requires the use of a head-tracker: Virtual sound fields ...
This paper proposes a new method for evaluating real-time binaural reproduction systems by means of ...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...
This paper discusses a system capable of detecting the position of the listener through a head-track...
Binaural rendering is a technique that seeks to generate virtual auditory environments that replicat...
Some blind people are able to use self-generated oral sounds to detect the spatial configuration of ...
Advances in computer technology and low cost cameras open up new possibilities for three dimensional...
International audienceThe visually impaired people are able to follow sound sources with a remarkabl...
Due to the increasing prevalence of 3D movies and 3D gaming, there is a corresponding demand among t...
In this article we present the results of localization experiment accomplished in a real virtual roo...
International audience<p>Realistic 3D audio can greatly enhance the sense of presence in a virtual e...
International audienceAbstract In everyday life, sound localization entails more than just the extra...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
This research introduces a novel technique for capturing binaural signals for objective evaluation o...
Synthesis of auditory virtual scenes often requires the use of a head-tracker: Virtual sound fields ...
This paper proposes a new method for evaluating real-time binaural reproduction systems by means of ...
Measurements of the spatial attributes of auditory environments or sound reproduction systems common...