Internet gaming disorder has been widely recognized as a new health issue. At present, we are experiencing a rapid growth of knowledge on different aspects of this disorder, such as, for instance, prevalence rates, underlying neurobiological mechanisms, and treatment strategies. In contrast, preventing individuals from developing Internet gaming disorder is a matter that has not yet progressed sufficiently. Although we can basically refer to measures and techniques known to be effective in preventing other addictive behaviors, the special demands of preventing Internet gaming disorder remain largely obscured or disregarded. The policy actions identified in the review by Király et al. (2018) demonstrate that first preventive approaches have ...
Background and aims: Since the acceptance of Internet gaming disorder (IGD) as a "disorder due to ad...
Psychosocial problems arising from excessive gaming are a public health issue across the developed w...
In August of 2021, China imposed severe restrictions on children's online gaming time. We argue that...
Internet gaming disorder is gaining attention around the world. Some efforts have been directed towa...
This commentary proposes an integrative approach of theoretical and empirical considerations when de...
In this commentary, I discuss the recent paper by Király et al. (2018), which provides a systematic ...
Király et al. (2018) did an excellent job of reviewing policies that are undertaken to prevent and r...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
Problematic video gaming is a global problem. Policy and programs responses to the problem vary amon...
Background and aims Empirical research into problematic video game playing suggests that overuse mig...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...
A more integrative approach to the prevention of problematic gaming behavior is recommended in Királ...
Theoretical debates around the existence of, and the extent to which problematic gaming represents a...
Problems related to high levels of gaming and Internet usage are increasingly recognized as a poten...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...
Background and aims: Since the acceptance of Internet gaming disorder (IGD) as a "disorder due to ad...
Psychosocial problems arising from excessive gaming are a public health issue across the developed w...
In August of 2021, China imposed severe restrictions on children's online gaming time. We argue that...
Internet gaming disorder is gaining attention around the world. Some efforts have been directed towa...
This commentary proposes an integrative approach of theoretical and empirical considerations when de...
In this commentary, I discuss the recent paper by Király et al. (2018), which provides a systematic ...
Király et al. (2018) did an excellent job of reviewing policies that are undertaken to prevent and r...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
Problematic video gaming is a global problem. Policy and programs responses to the problem vary amon...
Background and aims Empirical research into problematic video game playing suggests that overuse mig...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...
A more integrative approach to the prevention of problematic gaming behavior is recommended in Királ...
Theoretical debates around the existence of, and the extent to which problematic gaming represents a...
Problems related to high levels of gaming and Internet usage are increasingly recognized as a poten...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...
Background and aims: Since the acceptance of Internet gaming disorder (IGD) as a "disorder due to ad...
Psychosocial problems arising from excessive gaming are a public health issue across the developed w...
In August of 2021, China imposed severe restrictions on children's online gaming time. We argue that...