The practice Contemplating Flight (see below) was theoretically framed and discussed within the conference presentation titled: The Aesthetic of Dissonance in 6amhoover.com. The presentation elaborated on my research interest in disorder and dissonance in interaction
The Future Directions of Music Cognition conference developed parallel to many of the societal chang...
Through the juxtaposition of video and other media such as sound, photography and drawing my work ch...
Diffraction is a mobile interactive art game for engaging with environmental actors in-situ. By carr...
My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is...
Presented on October 2, 2008, 4:30 - 6:00 pm at the Clary Theater on the Georgia Tech campus.This le...
Soundscapes is the title of an on-going design of an adaptable creativeinteractive environment syste...
Abstract: This paper re-visits my creative and research experiences with the creation of sound-dr...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
This research investigates cognitive and behavioural responses that are triggered by the perceptual ...
Museum dioramas are widely recognised as historic visual tropes used to frame the grandeur of the ou...
This text theoretically charts the influences and aesthetic decisions within my interactive practice...
Through the development and analysis of an audiovisual art practice this research explores creative ...
Normal, everyday consciousness is a mixture of mental states which change, dependent upon both inter...
Visual Snow is a neurological condition that is experienced as an ‘augmented’ reality of auras, glow...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.Includes bibli...
The Future Directions of Music Cognition conference developed parallel to many of the societal chang...
Through the juxtaposition of video and other media such as sound, photography and drawing my work ch...
Diffraction is a mobile interactive art game for engaging with environmental actors in-situ. By carr...
My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is...
Presented on October 2, 2008, 4:30 - 6:00 pm at the Clary Theater on the Georgia Tech campus.This le...
Soundscapes is the title of an on-going design of an adaptable creativeinteractive environment syste...
Abstract: This paper re-visits my creative and research experiences with the creation of sound-dr...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
This research investigates cognitive and behavioural responses that are triggered by the perceptual ...
Museum dioramas are widely recognised as historic visual tropes used to frame the grandeur of the ou...
This text theoretically charts the influences and aesthetic decisions within my interactive practice...
Through the development and analysis of an audiovisual art practice this research explores creative ...
Normal, everyday consciousness is a mixture of mental states which change, dependent upon both inter...
Visual Snow is a neurological condition that is experienced as an ‘augmented’ reality of auras, glow...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.Includes bibli...
The Future Directions of Music Cognition conference developed parallel to many of the societal chang...
Through the juxtaposition of video and other media such as sound, photography and drawing my work ch...
Diffraction is a mobile interactive art game for engaging with environmental actors in-situ. By carr...